A B Y S M map-info Title : ABYSM Author : Marius Schmitz E-mail : maus-@t-online.de Description : Enter smugglers nest , destroy -and go home. Other Levels : MNAP.MAP for DUKENUKEM3D Additional Credits to : UliST. , UliF. , Guln -for testing. How to play ABYSM : Copy ALL unzipped files to your sw dir. Use SETUP to load ABYSM.MAP . After playing ABYSM delete the Abysm-files from your sw-dir. That's not required but two Sounds have changed. Or just call the DEINST.BAT that deletes all ABYSM-Files from the sw-dir. =========================================================================== Episode and Level # : user map Single Player : Yes (this is a single player map) Cooperative Play : No. Deathmatch Play : No. Capture the Flag : No. Difficulty Settings : No. NewArts : Yes, tiles022.art New Sounds : Yes, two. ( Changed SHISEI03.VOC and STMPR.VOC ) SHISEI03.VOC /whistle-Sound ("stolen" from DN3D) STMPR.VOC /Church-Organ-Sound -- Construction -- Base : scratch Build time : Ouh yes !! Editor(s) used : Shadow Warrior Build for the map Editart for importing new arts Known Bugs : Sometimes the Yellow Keycardslot makes no sound and gives no access-light. But you can operate the Door. W H Y ? ? =========================================================================== Technical Info: Files coming with ABYSM.ZIP: ABYSM.TXT (this) GERMAN.TXT (German TXT-Version) ABYSM.MAP DEINST.BAT (deletes the ABYSM-files from sw-dir) TILES022.ART STMPR.VOC SHISEI03.VOC map-size 344k 4Keys + 1Keycard 853sect. / 7989walls 1234sprites 16doors 18timers (most for end-seq.) 24 new Graphics / 5 anim. ST1 color : Yes ,but not sortet :( ========================================================================= Be fair to your Enemies -dont use CheatCodes !! so thanks for playing, maus