====================================================================== Title : Critical Mess Filename : Critical.map Author : James Rasmussen E-mail : bbones@jps.net Web Page : http://www.jps.net/bbones Misc. Author Info : Many Duke maps and some SW maps Other Levels : Too many to list ... check my page Description : Wang Bang map for a few warriors! Additional Credits To : Thanks also to Jonah Bishop, he makes a mean map faq! http://mapfaq.3dportal.com ====================================================================== * Play Information * Episode and Level # : User map Single Player : Yes WangBang 2-8 Player : Yes Cooperative 2-8 Player : no Difficulty Settings : no New Art : no New Music : no New Sound Effects : no ===================================================================== * Construction * Base : One of my converted Duke maps Level Editor(s) Used : BUILD for Shadow Warrior Art Editor(s) Used : None Construction Time : A while ;) Known Bugs/Problems : None * Where to get this MAP file * File location : http://www.jps.net/bbones ===================================================================== *Important Information* Installation : Just type: setup ... and choose this user map Be sure the path to the map file is right ;) Important Notes : None ====================================================================== Hints! If you want to beat the stage fairly, DO NOT procede to read this section, as it gives away alot of the challenge/suprise of the level, to help those who a)suck, b)don't care to beat it fairly, or c)are just plain lame :) Temple is a very hard stage, if you don't know how to play a defensive game. Make sure you use every wall you can as a shield, and conserve your ammo whenever possible. You will probably die a few times during the adventure through the temple, but do not give up hope. This stage takes alot of practice to master, and is much easier once you learn the stragetic ways to kill the enemies. Good luck! -If you follow the river in the beginning, it will drop you off a cliff. You can't survive the drop to the ground....unless you climb down the waterfall. I suggest you use the gas bomb, firing it from the top of the waterfall, at about a 1 o'clock angle (a little to the right of the far corner). This will take out one of the ninja's who fire at you (if you do it right). However, don't jump down right away. Run back, because a second ninja will climb the waterfall and try to shoot at you. He's easily taken care of with a well- placed shot from your railgun. Next, jump down, but be careful for the coolie who sometimes lives the gas bomb. Also beware of the large "baby" ripper, who will try to attack you. Don't worry though, as he is easily out-run. Grab your rocket launcher and forutne cookie, but conserve your ammo. Do not waste it killing the "baby" ripper or the coolie if he lived. -Use the rotating door to your advantage, and do not rush into the main room, because you will face some problems if you do. In fact, play the entire stage defensively, using corners and doors as shields. Let the two baby rippers and the guardian run after you, and kill them outside of the temple as not to wake the 2 ninjas (one has heat-seakers, the other grenades). Once you kill the baby rippers and the guardian, go after the ninjas one at a time, making use of the door to hide yourself from the ninja you are not attacking. -If you go to the passage at the right, there will be a crack in the wall. Shoot it either with the rail gun or your rocket launcher. Inside is a rail gun, an uzi, and 2 fortune cookies...as well as 4 killer rabbits. Beware! -Down the long stretch (where the riot gun is), duck and let the traps shoot over you. Try to kill the ripper with the rocket launcher or the rail gun, as you have a chance to get a heart when you kill it, which will be helpful for the next obstacle you face. -The Throne Room (second passageway to the left from the entrance) is heavily guarded by 3 ninjas (a regular, rocket launcher and shadow ninja), 2 archer women, and a coolie ghost. If you got a heart from the ripper, use it now, but beware the shadow ninja, who your clone will not see. Try to lure any enemies to the main room, as you will have a much easier time fighting them in the open, but be careful not to fall in the holes in the ground. When you clear the room, get the key laying on the throne, and get the weapons in the rooms (being careful of the guardian and the coolie in each room). Take the key across the main room to the door. -Use the heat seeker card you get on the serpent mini-boss, making sure to kill the baby ripper with your uzi so the missiles will not go after it instead of the serpent. Do not keep running; when you get to the open area stay in the hallway, peeking around the corner every once in awhile to shoot at the serpent. If you run out of missiles, use the grenade launcher, but be careful enough not to bounce it off the walls into the lava. After you kill the serpent, walk a little out from your safety corner, look up toward the passage overhead, and fire 2 grenades at the corner to take out the shadow ninja. If the big ripper jumps in the lava, don't waste ammo on it. It will not jump out, and the eruption will kill it for you. -Be careful when you head through the silver door. Sometimes the door to the right will be opened (mysteriously), and the enemies will attack you before you're ready. In this hallway, walk straight and press up against the wall. A door should open with a guardian head, which will help you take out the sumo mini-boss in the next room. Take out the mini-boss first, unless the baby rippers run down the hallway toward you (use either the guardian head, or even better, your uzis for the baby rippers). After the room is clear, let the poison gas clear, then grab your key and medkit, using it if you need to. -Next, head for the red door (back in the main room, between the 2 mirrors). When you open it 2 coolies and a guardian will attack, but they are easily taken care of. You will face 2 passageways, which both spread to various areas that branch every which way. Of course there's only 1 right way, and follow these directions to go there: 1)Take the left passage, following it to the next split. Next go right, the left leads to a passage with a trap, a shadow ninja, but some railgun ammo. If you feel you can handle it, get the ammo before going the correct way. After you take the right, follow the passage, passing up the right turn that comes shortly, until you hit the wall. Turn left, but beware of the trap. Just duck in the middle, and wait until you can get past it. Follow the hallway all the way; there are no more splits in the road. However, keep an eye out for a darkened wall near the Tomb; a nuke waits for you, which will help you take out the challenge ahead. -When you get to a change in the wall design (from the brick-looking thing to the dark wall with the faces), proceed with caution. 2 serpent mini-bosses should be moving around, which you will have to take out. Make sure you use the wall as a shield, if you don't you will not live. Use your nuke if you get a shot that's not too close to you, or you can save it for the 2 sumo mini- bosses in the same room (which I recommend). Also, watch for the traps; the entire room is booby-trapped with fireball and spear traps. You can duck both of them, and run to the casket where the gold key rests. Don't let your guard down as you put the key in the keyhole; stepping in that area sets the fireball traps off again. -Charge up your nuke before you open the door in front of you. You'll need it, as there are ALOT of enemies waiting to keep you from exiting the temple alive. You can probably run all the way to the exit switch, killing only the ninjas, but I find it more fun to kill em all :)