====================================================================== Title : CV63beta Filename : CV63beta.map Author : Don Safer (Super Fudd) E-mail : DLSAFER@JUNO.COM home / DSAFER@DSPT.COM work Web Page : Misc. Author Info : Other Levels : This is my first for Shadow Warrior. CVA, Quatro and Yardwar for Duke Nukem 3d. Description : Dear Mr. Wang, We are once again in dire need of your services. Agents of Zilla have captured the United States Navy aircraft carrier Kitty Hawk (CV63). While you were on your last mission we sent in the First American Amazon Battalion headed up by Laura Croft. Unfortunately we have not heard from her team for 42 hours so we must assume they have been neutralized. We did receive a message from Laura's team informing us that Zilla's force was trying to install a cloaking device which Laura was able to temporally sabotage. I say temporarily because surveillance informs us that parts of the Kitty Hawk seem to be disappearing intermittently. We MUST regain control of her before the cloak is fully repaired! Destroy the power plants master switch (exit button) disabling the cloak and defenses and the rest will be easy. You are to be sent in with your brother Wilber and James Bond (007). James will have the only jet pack we have been able to procure on short notice. If you are unable to rescue Laura's survivors (if any) you must terminate them for obvious reasons. Your team will be inserted on the flight deck by a specially prepared A330 along with an ample supply of equipment. One other thing. The last message we got from Laura was "beware of the crabs" what ever that means, oh yes, and something about missing fixtures. Good luck (as if you need it). Additional Credits To : 3dRealms (who did not create or support this level), the U.S.Navy and playtesters Mark, Nicholas, Ben and Adam Remelman, and Glenn Earnest. ====================================================================== * Play Information * Single Player : Yes DukeMatch 2-8 Player : Yes? Not tested due to equipment and deadline problems Cooperative 2-8 Player : Yes? " Difficulty Settings : Not implemented New Art : No New Music : No New Sound Effects : No ===================================================================== * Construction * Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : Half of my spare time for five months. Known Bugs/Problems : Lotsa features, no bugs (?) * Where to get this MAP file * File location : At better web sites everywhere. ===================================================================== *Important Information* Installation : Nothing special. Important Notes : Well, maybe not so important. First lets get this out of the way. To prevent Lo from getting lost, decks are numbered. The hangar deck is deck 1. decks increment as you go down. The deck above deck 1 is the 01 deck. decks increment as you go up (02, 03 etc.). There are 15 decks in this map. You will find deck numbers on the wall, usually with a P for port (left) side and S for starboard (right) side. The arrows always point towards the bow. In tight spaces try not using run mode. This map was created and tested on my 133 K5 16M system. 640x480 is smooth and there are no lockups, however one play tester has reported lockups on his P133 32M system and another says the frame rate sufers when on the port side of the island with his P166 32M at 640x480. Just for grins I tried it on a 33MHz 486 16M at 320x200 and reduced screen. It eventually locked and frame rate was SLOW. The following is a rambling diatribe on my thoughts about what I went through to create this map. The most obvious glitch in this map is probably a glitch in BUILD. I believe the BUILD engine was not intended to create very large open areas so it drops or winks out some walls. This is only noticeable outside the ship and in the hangar. I turned this into a feature, the cloaking device. Another major glitch is the "mirror" effect related to the "level over level" capability new to Shadow Warrior (and Blood?). This capability was not intended for a situation as complex as an aircraft carrier. There is also the problem of not being able to see the bottom of a lower level sector from the upper level or the top of an upper level sector from the bottom level. I hear that can be fixed but I don't know how. The view sprite in a sector away from the edge of a level over level opening does not always work. All of these glitches have been turned into the "cloaking" feature. I had intended to have allot more interactivity (working elevators, door, etc.) but I ran out of time, sectors, and walls. Time because Unreal will be released any day now and there will be at least 20 more first person 3d shooters out between now and Christmas 1998. It is now late May 1998. I fear Shadow Warrior will soon be forgotten. Also of the more than a thousand sectors available with build, I have less than 30 remaining. The situation is similar with the number of walls. So this is a "beta" release. Perhaps I will be able to make some minor improvements with the remaining sectors and walls. Also I may be able to improve on the monster and weapon placement. Improvements may also be made to the sound but I think it fine as is. I may put the ship in dense fog. I tried having a divable ocean but it was not practical, again due to BUILD limitations. Perhaps Lo can enter the stack and end up in the engine room. Operating light switches would be nice along with other lighting improvements. There probably not enough sectors left for an operating motor boat on the ocean or tow tractor on the hangar deck. Operating hangar bay doors would be cool. Perhaps even operating aircraft elevators? Perhaps a new set of more nautical sprites. I suppose operating flight and hangar deck cameras would be easy. I left room on the "map" for some small divable water areas. It would be great if I could figure out how to do the transporter without it's sound or visual effect. Why am I telling you all of this? Because I am inviting you to finish this your way. Just send me a copy and give me credit for what I have done. BUILDon Don ======================================================================