======================================================= * SHADOW WARRIOR MAP INFO * * * * __/__/ __/ __/__/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ __/ * * __/__/ __/__/__/ __/__/ __/__/ * * __/ __/ __/ __/ __/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ * * * * PARK.MAP v1.0 c 8th October 1997 * * updated v1.1 c 9th January 1998 * ======================================================= Title : PARK ("Park Trip: take a walk on the wild side") Author : Yves Bresson E-mail : yves.bresson@span.ch ICQ : 2371718 Web Page : http://homer.span.ch/~spaw1261/ http://homer.span.ch/~spaw1261/shadow http://www.aim4game.com/shadow version : 1.1 : moved the new arts from tiles021 to tiles022 so it doesn't remove Zilla and you don't have to swap tiles all the time to play normal game or PARK. Description : Your master (Master Leep) and his grand-daughter (Su-Shi) went to visit the famous PARK but something went wrong, it looks like the beasts in the park escaped from their enclosures. It is believed that the beasts where helped by a group of evil ninjas who managed to warp into this dimension through a time-vortex-hole. You (Lo Wang) now have to rescue Master Leep and Su-Shi... ... welcome to P A R K . (Su-Shi = the blue crying girl, don't kill her or... ;) Additional Credits to : all beta testers, and especially Scott "Cosmic" Hunt, Matt Woods, and TDO. How to play PARK : Copy all files to your sw dir. If you don't activate 3D sprites while playing you don't need to extract dinoyb.kvx, logoyb.kvx and Swvoxfil.txt . Don't forget the Tiles022.art or PARK will look VERY strange. =========================================================================== =========================================================================== Episode and Level # : user map Single Player : Yes (this is a single player map) Cooperative Play : Yes, up to 6 players Deathmatch Play : Yes, up to 6 players Capture the Flag : No Difficulty Settings : Yes, 1=2=3 (normal) or 4 (hard, "no pain, no gain") Monsters : Yes New Arts : Yes, tiles022.art added + 2 new 3D sprites -- Construction -- Base : scratch Build time : very long, but it was worth it ! (from 6/12/97 to 10/7/97) Editor(s) used : Duke Nukem Build & Shadow Warrior Build for the map Editart for importing new arts, Slabspri for new 3D sprites Known Bugs : none. Please email if you find out one. -- Copyright / Permissions -- Authors may NOT use this level as a base to build additional levels. You MAY distribute this map, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you put my map on your web-page please let me know, thanks. -- Where to get this MAP file -- web: http://homer.span.ch/~spaw1261/shadow =========================================================================== =========================================================================== PARK BUILD Infos (if you actually want to have a look at it in build) all actors are "normal-sized" except two kind of them: - spawning actors are smaller - "hard mode" actors are enlarged so if you see a small AND large actor, it is a hard-mode spawning actor. ST1 color code: water_teleport ST1 are: BLUE sound related ST1 are: LIGHT GREEN vator/rotator ST1 are: RED sect_sink ST1 are: BLACK other misc ST1 are: WHITE verticaly stretched white ST1's are multi_player starting positions sector objects are number: 1 (that is 500 & 501), 2 (505 & 506) and 3 (510 & 511) SO's use match tags comprised between their SO_LOWER and next SO's SO_UPPER (eg: SO 1 uses match 502->504) TILES022.ART contains my 47 new/modified arts. arts 5678 & 5679 are replaced by 3D sprites (logoyb.kvx & dinoyb.kvx) arts 5661 & 5662 (broken fence animation) are not used in Park