================================================================ Title : Wangtopia Date Finished : 07-04-98 Filename : Wtopia.MAP Author : Shadow Circle Email Address : thraxen@AOL.Com (Thraxen), mekilla187@hotmail.com (Mike), rmella@hotmail.com (Mella), john@po.jah.or.jp(Kasai), build_circle@rocketmail.com (Jon), colello@bigfoot.com(Martin), dafreako@geocities.com(Tapsa), johnlv@aol.com(John), hoytw@hotmail.com(William), blairj@gatecom.com(Poogle), kvigar@cadvision.com(Mad Toilet) Misc. Author Info : This level was created by the Shadow Circle. Over ten members contributed to this Circle and this level in some form or fashion. As I - Thraxen - prepare to upload this level, I wish the best of luck to all of the guys that made this happen. The Circle, while it lasted, was a great experience, and this MAP here is evidence of its success. For any interested, I have included some of our 'notes' as we passed the MAPs back and forth at the end of this document. Careful perusal at these might reveal which author played a role in specific MAP areas. Description : It was a late, yet warm and peaceful evening. Lo Wang sat, quietly meditating. All was well... But then, Wang sensed trouble. Somewhere far off.. Wang could feel something amiss. Then it appeared to him in a vision. Wangtopia, Master Leep's hidden forest temple was in trouble! Though Zilla was dead, much of his henchmen survived. They sought revenge.. Perhaps this was a trap - Wang did not know. Yet he watched as the vision revelead more. Zilla's goons captured Leep's two daughters and locked them in a hidden room of emerald walls. The temple was vandalized - Leep's sanctuary made a mockery. Wang snapped out of his relaxed meditation. The vision gone now, only rage was left. With sword in one hand, a handful of shurikens in the other, Wang was ready.. "No mess with Wang!" Additional Credits to : The 3DRealms crew & of course all of the members of the Shadow Circle. You too Fishie. ================================================================ * Play Information * Episode and Level # : E1L1 Single Player : Yes Cooperative 2-8 Player : No DukeMatch 2-8 Player : No Difficulty Settings : Not implemented New Sounds : No New Music : No New Graphics : No New/changed CONs : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Long time - off and on Editor(s) used : BUILD Known Bugs : Nada * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this MAP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this MAP file * FTP sites: As many places as I can find to upload it! Other: These were notes to ourselves in a sense.. I include them only if one wishes to read them out of curiousity or to possibly determine 'who made what' in the level. For more info email me Thraxen - thraxen@aol.com or thraxen@hotmail.com or any of the others. Not all participants made Notes, so not all is presented here. NOTE: Reading the following might give away some things about the MAP. I recommend you play before you continue.. THRAXEN: I have nothing specific to say here. But I think this might be a good area to make a good place for anyone to write down their suggestions, ideas, comments etc. for just about anything. JON : I like what i see here...I am somewhat worried at what my output will be in comparison but oh well. I have a questions... Can someone give me an ez way to make doors...EXAMPLE : the ones used in the map...very cool! Thankz. NOTE(jon) : There is a sector with the walls as trees, i just put that there so someone can do an outside sector, if you have a better idea you can change that sector. Just wanted to clarify that :) HAVE FUN! KASAI : I went a different path. Anyway, I put a cool "hornets trap" in our map. Let me know what you guys think ? Oh yea, be sure to put the soundspot in your doors. If you don't know how, let me know. I finished up the first key strategy. I put some enemies in. If it is too hard, you can just delete a couple. More more thing: Try to use "Lt Shitf Lt Ctrl Enter"! This command checks and fixes all pointers in the map. Usually fixes mis-referenced lines and sectors.:) Martin: I put a small room on, the map is looking very good! JOHNLV: I enjoyed working on this map - it is coming along very nicely - the second time around should be even better. WILL: : I did an outside wooded sector. And a small puzzle. I also added some sect_sink st1's to the fountains so they would sound like water splooshing. And made the Buddah & the other statue non breakable. I also thought the level of the game was good. (Not to easy, and some strategy is involved in eliminating the baddies!!!!). I hope my section keeps the continuity. 2nd Cycle: Thraxen: Heya, I did not have a lot of time, so I unfortunately only added a small hallway. I cleaned up some shading as well in my former addition. I really wish I could have had time to add all that I had wanted, but thats the way it goes. I had kept it for more than three days as it is. (sorry about that) Martin: I added a hallway with a fireplace and couch. Also another window that appears to look out into the world. At the end of the hallway the wall is explodable and I think it gives the map a more circular feel. Plea send me comments regarding my addition, I'd like to know how I'm doing. (I also fixed the "swimming" ninja, now he is crouching which is what I meant to do in the first place.) Tapsa: I took the stuff that I built the first time around and pasted it where I could. I changed a lot to make it fit with the forest and put a secret in there, so now we got one. Please make more of them. JOHNLV: This time around I fixed the lighting in my first section ( added switches and lighting affects ) . Added new door behind gold goblet that goes into the new section. The old meets the new in the warehouse section. I put in lighting affects with switches that work the lights and doors. I also put a explosion area in one corner of the warehouse. I did put some bad guys in now - will put sound in the next time around. I changed the starting point - the blue card door has to have a door opener on both sides of the door for it to work - the blue card is in the forest not in the room it self - I did not fix the door - ran out of time - sorry. Willaim: Put Blue Door Opener on other side. Added more shadows, Also Added a small/secret passage to the new area added by Tapsa. Also added a working Start Room so-to-speak . Minor Monster addejustements. Fixed the Door speed on Johns new door where the swimming ninja used to be. My suggestions: More dynamic shadowing in hall where blue door pass is needed. (The candles would cast some cool lighting & shadows). Problems: There are some graphic glitches. (Go to the forest entrance, and turn around and look at the 2 black marble pillars, from the back angle, they dissapear. I put a Block (purple line) on them, because they will crash your computer & or kill you if you enter them. The levels come a long way. I think Taspa's area would make a great ending. Maybe block off the passage with some falling rocks, then add a secret teleport to gain access. Or the Last room/shrine area. Mella: hmm, I noticed I had the same problem as Tapsa, my work from the last time I had the map where not there. Very strange as I doubled checked the zip before sending it... anyway, I just pasted my stuff into the map which is some more shading on my room and some few changes, eg I changed my two boxes into a single door with an +50 armor inside and made it a secret. (hint: open the door by shooting the painting trough the window, but you knew that, didn't you?)... by the way, I love this map! JOHNLV: Repaired the graphic glitches that William had mentioned in the last time around I have loades the map many times since the repair and it did not come back. I also repaired the explosion area in my section-had wrong hi and lo tags. I touched up a few adds and ends. I would say the map is ready to go if the glitch stays out. Thraxen: Good bye, take care . . . and one final 'thank you' to everyone. :)