THIS LEVEL IS DESIGNED FOR DUKE PLUS 1.7 OR HIGHER DO NOT PLAY THIS LEVEL USING 8BIT RENDERING USE POLYMOST RENDERING AND RECOMMENDED CHANGING THE FILTER TEXTURES IN NEAREST MODE THIS LEVEL IS DESIGNED FOR THE ORIGINAL 8BIT ART, YOU CAN TRY TO PLAY IT USING THE HRP, BUT IT LOOKS BETTER WITH THE OLD TEXTURES VERSION 1.10 ALSO PLAYABLE USING HRP ====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : Blown Fuses v1.10 (Project Name: Fucking Gnome) Filename : blnfuses V110.map Author : Luciano Gallo - a.k.a Gambini E-mail : Gallo.luciano1@gmail.com Web Page : i havent but you can put your comments on the Blown Fuses Released thread on the AMC forum. Misc. Author Info : Iīm an old mapper that never released his levels, about 4 months ago i meet the internet and the Duke forums, in that moment all the people could see what i did in all those years, and surprise! they liked it! So i decided to realize one more level. Other Levels : Rush2k (or RushBack v2.01), DNxMortum, Hydrofusion Substation, Men in Black, News, the Duke Plus example map effects, Luciano Land, Mina, Banco IMF, Rush Gain 1.89. (all those for Duke Nukem). Description : Itīs the history of a guy that discover a giant conspiration against his wants to do maps for a game, he will be clogged by his wife, his kids, his friends, is job, the same program that he uses to do the level, etc, etc. Yes, im kidding :P Additional Credits To : Ken Silverman: for releasing the source code that makes all this things possible. Alejandro Glavic: for giving me the chance to put in the knowedge of the community my levels. MSandt and Davox for betatesting. The whole AMC forum EDuke32 Developers (Xtermin, Hunter Byte).... but guys, fix that bug, for the god please! All my people that had the patience of leaving me at the computer all the nights of about 4 months (yes, itīs my wife) To my Kids, Lucas and Pablo (he designed the oozfilter sockets on the hi-tech area, he is five years old) and specially to Deeperthought: for tweaking all his Duke Plus to my needs for this map, all his online support, and all the encourage that he gave me the times that my level got screwed up and i had to do most of it again (yes, that happent twice). ====================================================================== * Play Information * Episode and Level # : ??? Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : I hope. Difficulty Settings : mmmh, not really. Plutonium Pak Required : Of Course. New Art : yes* New Music : No New Sound Effects : Yes* New .CON Files : Yes* Demos Replaced : No * the new art sound and codes are the DukePlus 1.7 effects, i didnt added new textures or nothing like that. ===================================================================== * Construction * Base : All by my own, but not all is new, i used chunks of old levels that i never released, and.... i think that i can do a complete new level with all the scenes that i deleted from it. Level Editor(s) Used : Mapster32, about 10 different development snapshots. Art Editor(s) Used : no Construction Time : 4 months, but my only aviable time is that time between i back from work and i fall asleep. Known Bugs/Problems : i really donīt want to talk about it, if you find a bug, contact me and i will try to fix it for a new version. v110 about 15 little bugs fixed and some improves to the lighting and shading (and some other cool stuff). ===================================================================== *Important Information* Installation : Download DukePlus 1.72 or higher and extract it on your Duke Nukem folder, execute Dukeplus.bat and open the user maps window and select the file blnfuses v110.map. Important Notes : This level is designed for be played on polymost rendering, and not for 8bit rendering. i dont recommend you using the HRP, it looks better with the old textures. All the new effects that you can see here, has made using DukePlus, you can do the same effects reading the DukePlus Map effects: killer Sectors - Pickable objects - Working Fuses for activating things - Delay Spawners - Constant Spawners - Special Respawners - Flat Trees - Transparent Water with bobbing - Dynamic lights - Ally Bots with waypoints and scripted secuences (they can activate things) - special Touchplates. Also you can use the special monsters behavours, for example the little new beasts, the turret drones and the killer sharks. New weapons used: Mossman Shotgun, MP5, Gravity Gun and Mind Blaster. ====================================================================== COPYRIGHT: DO NOT MODIFY THIS LEVEL, DO NOT EXTRACT CHUNKS FROM IT, AND DUDE! DO NOT COPY MY IDEAS! YOU CAN DISTRIBUTE THIS LEVEL IN ITīS ORIGINAL ZIP ONLY OR IN THE DUKEPLUS ZIP, BUT EVER WITH THIS TEXT FILE IN INTACT CONDITIONS.