====================================================================== THIS LEVEL REQUIRES STARSHIP TROOPERS TC TO FUNCTION OR LOAD PROPERLY. Download the TC and more maps from www.dukeworld.com/starshiptroopers © Bgame Productions and Berislav Markovic (aka Moloch) 1998 - 2000. ====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS OR BGAME. * Basic Information * Title : Eye of the Storm Filename : eots.map Release Date : 30.12.2003 Author : Markus Friebe aka SalaciusCrumb E-mail : m_friebe@gmx.net ICQ UIN : 113918660 Odigo UIN : Never heard of that one Web Page : - Misc. Author Info : Move on, nothing to see! Other SST TC Levels : SST SP: Gamma Inferno Trapped Mercator Mission Zeta II Reticuli (Secret Level) SST MP: L.W.C.S. Landing Platform SST user map: Operation Devil's Dance Before the Storm Other DN3D Levels : Nothing that has been released. Description : A week has passed since the outpost on Mercator 3 has been reconquered. The "Lemarchant", a medium transport vessel heading for the outpost to refuel, had to perform an emergency landing on the southern main continent for still unknown reasons. Although the ship seems to be only lightly damaged, we have no contact to the crew. You're sent to investigate the wreckage with two orders. First, try to find out why the "Lemarchant" had to crash land and if anyone of the crew survived. Second order comes from Intelligence and is top secret: gain access to and secure the cargo the vessel transported. After the mission, immediately report back for PSI scanning. Hints, Tips & Tricks : -You might get into a situation where you have to check your environment for hiding places. -Secure places behind you with RetroRadon traps. -Once you combine the right things with each other the switch code for the transport chamber is no problem. -HQ may inform you of many threats, but expect the unexpected. -Moloch already said that in the TC's manual, and I can't stress this enough either: You CAN'T kill all the bugs, so don't even think about it! ...especially when your objectives don't require you to do this. -If time's running out and you don't know where to hide, it might be a good idea to go back to to the roots. Additional Credits To : -Kuffi & Alejandro for supporting my level with newsposts on their great websites (www.planetduke.com/kef & www.planetduke.com/amc) -Moloch for providing the batch & .CON file and excellent beta testing. -Alejandro for general support -Greetings to the people @ AMC and Gamingforce forums! Musical support during the design of this level was provided by: -Bob & Barn: Primal OST -Various: Lost Highway OST -Gary Numan: Pure -Michael Giacchino: Alias Promo -Don Davis: Matrix Reloaded 2-CD -John Frizzell & Randy Edelman: Gods & Generals OST ...and many more I can't remember now. This map is a tribute to Shinji Mikami and Flagship, the creative powers behind Resident Evil. It was late when I started to get into the dark world of Resident Evil, as I bought my first game for the GameCube, the RE1 remake. Not to mention that it scared the crap out of me, it also introduced me to a whole universe of X-Files-worthy conspiracies and hi-tec viral horror. Thank you... and Rebecca Chambers IS Nemesis! ;) ====================================================================== * Play Information * Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No CTF 2-8 Player : No Difficulty Settings : No Difficulty Level : Medium Plutonium Pak Required : Yes New Art : No New MID Music : No New WAV Music : Yes, a piece from Resident Evil 2, called "Wreckage of the Mad Experiment". This level also comes with a new battle loop using an exerpt from an unreleased track from SST called "Evacuation" New Sound Effects : Yes, six voice-over files. New .CON Files : Yes Demos Replaced : No Required TC Version : 1.0 Minimum System Req. : Pentium 100+ ====================================================================== * Construction * Base : New level from scratch Tool(s) Used : Build Construction Time : This level was started on 10.05.2003 and finished on 30.12.2003. Known Bugs/Problems : -No sprite clippings this time. Sometimes, a Hopper can get caught in a piece of structure. ====================================================================== * Important Information * Installation : 1. Unzip all files in eots.zip in the SST TC folder 2. Run eots.bat. If you start the map via the SST launcher, the mission won't work properly. Important Notes : The bat starts SST TC with HighRes settings. Copyright/Permissions : EVERYTHING you do with this map except playing and distributing for non-commercial purposes (of course, this zip is left to be untouched, so NO file changing/adding/removing!) is STRICTLY prohibited!