====================================================================== THIS LEVEL REQUIRES STARSHIP TROOPERS TC TO FUNCTION OR LOAD PROPERLY. Download the TC and more maps from www.dukeworld.com/starshiptroopers © Bgame Productions and Berislav Markovic (aka Moloch) 1998 - 2000. ====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS OR BGAME. * Basic Information * Title : Into the Storm Filename : its.map Release Date : 13.03.2008 Author : Markus Friebe aka SalaciusCrumb E-mail : m_friebe@gmx.net ICQ UIN : 113918660 Odigo UIN : Never heard of that one Web Page : - Misc. Author Info : Move on, nothing to see! Other SST TC Levels : SST SP: Gamma Inferno Trapped Mercator Mission Zeta II Reticuli (Secret Level) SST MP: L.W.C.S. Landing Platform SST user maps: Operation Devil's Dance Before the Storm Eye of the Storm Other DN3D Levels : Duke3D SP: Voices of Authority Description : The Brain Bug aboard the "Lemarchant" has, thanks to your efforts, been destroyed. However, in its dying breath, it sent out a telepathic signal awakening the dormant bug cities on the planet. In the past 24 hours, Mercator 3 has become a slaughterhouse. An emergency evacuation could retrieve only 70% of our troops. However, Fleet Command ordered that Mercator 3 must be retaken. And we may have our one single chance to do this... now. When we discovered that the bug colonies on Mercator 3 were dormant, a research facility, code name "Looking Glass", was established in the eastern sea, connecting directly to the main bug city beneath the ocean bed. The scientists were even able to extract the Brain Bug of the colony and isolate it in a research chamber. Unfortunately, the "Looking Glass" has also been overrun during the awakening. However, reports from the surviving scientist stated that the bugs weren't able to free the Brain Bug from the isolation chamber. Your order is simple: Go down the "Looking Glass", deactivate the seals to the Brain Bug chamber and kill the Brain Bug. To achieve this goal, MI Command will regularly provide you with MI troopers who will assist you with your objective. Good luck, soldier...our prayers are with you. Hints, Tips & Tricks : -Although you will be equipped with an extraordinary amount of weaponry, you may want to reserve the stronger ones for special situations. -Don't forget your fellow grunts! Whenever you get a sound message that reinforcements have arrived, meet up with your squad in the main hub (the room with the huge shut, where you meet up with your first bunch of MI Troopers). -If something explodes in front of you, run!...I didn't really have to tell you that, did I? -Remember one thing: Bugs can't open doors...and you can seal off parts of the station, which will probably make your life a whole lot easier. -Moloch already said that in the TC's manual, and I can't stress this enough either: You CAN'T kill all the bugs, so don't even think about it! ...especially when your objectives don't require you to do this. -Even an elevator ride can turn beserk... Additional Credits To : -dopefish7590, who single-handedly provided competent beta-feedback for the whole Storm trilogy... -Moloch for providing the original .bat file, which was re-written by me for this level. -Greetings to the people @ AMC forums! Musical support during the design of this level was provided by: -Edward Shearmur: Sky Captain and the World of Tomorrow 2-CD -Immediate Music: Abbey Road -several assorted songs ...Honestly, this is all I can remember. Considering that this map has been in the making for years, I'm not surprised. This map is dedicated to all my friends, who helped me when times were sour. Without them, there simply wouldn't be a Storm trilogy! ...BTW, my 10th released map for the Duke engine! Yay! Building is still as cool as it was when I started about 11 years ago! ====================================================================== * Play Information * Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No CTF 2-8 Player : No Difficulty Settings : No Difficulty Level : Medium/Hard Plutonium Pak Required : Yes New Art : No New MID Music : No New WAV Music : Yes, a mix of two tracks by Immediate Music: "Def Con (non-choir)" and "Rising Empire (non- choir)". You may recognize the latter one from the "X-Men: The Last Stand" trailer. New Sound Effects : Yes, one voice-over file. New .CON Files : No Demos Replaced : No Required TC Version : 1.0 Minimum System Req. : Pentium 100+ ====================================================================== * Construction * Base : New level from scratch Tool(s) Used : Build, Adobe Audition Construction Time : This level was started on 09.01.2004 and finished on 13.03.2008. Known Bugs/Problems : -Sometimes, a Warrior can get caught in a piece of structure. -MI Troopers may behave erratically sometimes, but this is something that isn't really in my abilities to fix. ====================================================================== * Important Information * Installation : 1. Unzip all files in its.zip in the SST TC folder 2. Run its.bat. If you start the map via the SST launcher, the mission won't work properly. Important Notes : The bat starts SST TC with HighRes settings. Copyright/Permissions : EVERYTHING you do with this map except playing and distributing for non-commercial purposes (of course, this zip is left to be untouched, so NO file changing/adding/removing!) is STRICTLY prohibited!