The transport elevator teleports the player between two different elevator shafts, to simulate a real elevator. It is not difficult to construct, but it requires patience.
Create two elevator sectors (top floor and bottom floor). Both must be the exact same size and shape, and the distance between the floor and ceiling must be the same for both. Make sure their textures and shade are the same for realism. They must be physically built at proper height differences to work properly. That means that you have to make the top floor at least 30-40 units higher than the bottom floor (1 unit is equal to 1 PGUP
or PGDN
keypress in BUILD). This can be done quickly and easily by highlighting all of the top floor's sectors using Right Alt
in 2D mode, then entering 3D mode and pressing PGUP
at least 30-40 times on both the floor and ceiling.
Place one S[Channel,17]
in each elevator sector in the exact same spot in both elevators. So if you placed the first S
in the middle of the first elevator, make sure you place the second S
in the middle of the second elevator. The shade of the S
sprites determine where the elevator will start. The darker S
indicates the starting floor for the elevator.
Tag the bottom floor elevator [0,15]
. Tag the top floor elevator [1,15]
. Now your elevator will work like a true floor-over-floor elevator!