A5 Automatic Shooters

Once activated, the Automatic Shooter will shoot the specified object every 5 seconds.

Automatic Shooters

This type of Automatic Shooter will never stop shooting once it has been activated.

Create the sector that the shots will originate from.

Place the following sprites in the sector: S[0,36], D[0,Channel], Sp[0,ObjectToShoot]. The angle of the S determines the direction the shots will be fired. The height of the S determines the height the shots will be fired from. Many different values can be used for ObjectToShoot. These include:

1360     Octobrain Blasts (aimed slightly down and has a limited range)
1625     Alien Lazers
1636     Lizard Spit (aimed slightly down and has a very limited range. Makes no sound)
1641     Freezer Blasts (auto-aims at player and has no effect on player)
1650     Mortar (drops down at steep angle and explodes on impact)
2556     Shrink Ray
2605     RPG (auto-aims at player and shoots regardless of the player's location)

Place either a T[0,Channel] or else a Switch[ActivationSound,Channel] to trigger the Automatic Shooter.

Switch-0perated Automatic Shooters

This type of Automatic Shooter can be turned on and off.

Create the sector that the shots will originate from.

Place the following sprites in the sector: S[0,36], A[0,Channel], Sp[0,ObjectToShoot]. The angle of the S determines the direction the shots will be fired. The height of the S determines the height the shots will be fired from. Many different values can be used for ObjectToShoot. These include:

1360     Octobrain Blasts (aimed slightly down and has a limited range)
1625     Alien Lazers
1636     Lizard Spit (aimed slightly down and has a very limited range. Makes no sound)
1641     Freezer Blasts (auto-aims at player and has no effect on player)
1650     Mortar (drops down at steep angle and explodes on impact)
2556     Shrink Ray
2605     RPG (auto-aims at player and shoots regardless of the player's location)

Place either a T[0,Channel] or else a Switch[ActivationSound,Channel] to toggle the Automatic Shooter on and off.

Cannons

As seen in E4L4.MAP, the cannon fires cannonballs at set intervals.

Place the cannon sprite (#1810). Change it's angle to the direction that you want it to initially shoot. The cannon will fire a cannonball approximately every 5 seconds. If provoked (i.e. you shoot at it), it will change it's direction to face the player who shot it, and proceed to fire cannonballs at the player.

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