These lights will sometimes flicker randomly after being shot and broken. I found that about one in five times they will flicker after being shot.
Flickering Ceiling Lights when Shot
Create the sectors that will flicker randomly in brightness. Choose a breakable light texture for the ceiling. Shade the sectors to how dark they will be when the light is off. If you want to, change the palettes of the sectors to the color they will be when the light is off.
Tag the ceiling [Channel,0]
. Place an S[Channel,3]
in the sectors that will flicker. Shade the S
to how bright the sectors will be when the light is on. If you want to, give the S
a palette color that will show when the light is on.
Flickering Wall Lights when Shot
Create the sectors that will flicker randomly in brightness.
Create another sector attached to the others (preferably really small) and bring it's ceiling down to the floor (so you can place a breakable light texture on the wall that was brought down).
Tag the wall [0,Channel]
. Shade the sectors that will flicker to how dark they will be when the light is off. If you want to, give the sectors that will flicker a palette for when the light is off.
Place an S[Channel,3]
in the sectors that will flicker. Shade the S
to how bright the sectors will be when the light is on. If you want to, give the S
a palette color that the sector will be when the light is on.
Note: You can also use the Switch Activated Light effect with this and it will work normally until the light is shot out.