A2 Submergible Water

Slightly more complex than regular water, but still relatively easy to construct. This type of water utilizes a teleporter to mimic submergible water.

Create two sectors: an above-water sector, and a below-water sector. These two sectors must be the same size and shape, or else the effect will not work. Tag the above-water sector [0,1] (above-water), and tag the below-water sector [0,2] (below-water).

Give the above-water floor a water texture, and give the below-water ceiling a water texture. If you want the water to look like sewer slime, give the water textures a palette of 8.

Place an S[Channel,7] in each water sector. The two S sprites must be in the exact same place in each water sector. So if you placed the above-water S in the middle of the above-water sector, make sure you place the below-water S in the middle of the below-water sector.

Note: Do not place toilets underwater. Some genius actually decided to do this, and found that after using the toilet, he could not resurface!

Submergible Slime

Contrary to popular belief, you do not have to give the underwater S[Channel,7] a palette value of 8 to make slime. For some reason, even 3DRealms gave the underwater S a palette of 8 in the official maps!

Any sector which has the FLOORSLIME (#200) ceilling texture, will have a green tint. To make your Submergible Water glow like slime, simply change it's ceiling texture to the FLOORSLIME texture. For realism, change the above-water sector's floor to the FLOORSLIME texture.

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