Mirrors are reasonably simple to construct. If made improperly, they will look very ugly.
Create a room. Attach a small sector to the side of the room (this sector will contain the mirror). Create a room that is at least the same size as the first room you created (I usually make it double the size just to play it safe). This will be your "behind the mirror" sector. The "behind the mirror" sector has to be big enough to display everything that the mirror can possibly see (which is why I always make mine at least twice the size of the first room).
Split the mirror sector into two sectors.
Mask the red line in the middle of the mirror sector and give it the MIRROR texture (#560). Turn the Masked Wall into a One-Sided Masked Wall by using the 1
key. If it was successfully turned into a one-sided wall, then you won't be able to see through the MIRROR texture (the holes will turn pink).
Make the MIRROR texture blocked and hittable by using the B
and H
keys in 3D mode. Tag the mirror texture [0,SoundToPlay]
. If you want Duke to say "Damn, I'm lookin' good" when you press against the mirror, give the MIRROR texture a Lo-Tag of 252. In the game, your mirror can be blown up using explosives. Note: If your mirror texture shows the HOM (Hall Of Mirrors) effect in the game, you didn't make the "behind the mirror" sector large enough.