A4 Earthquakes

Earthquakes cause the screen to shake for about 4 seconds and debris to fly. During this time, sectors can be raised, lowered, and/or change their slope.

Create the sectors that will be altered during the earthquake (if you want any sectors to be altered during the earthquake). Make them look as if the earthquake has already happened. If you are creating a sloped sector, the slope can be a maximum of 4 clicks (4 [ or ] keypresses).

Place the following sprites in each altered sector: S[0,2], D[Delay,Channel]. For Delay, a value of 32 is equal to 1 second. Raise the S and D sprites to the height that you want the sector to start at. If you have a slope, place the S and D sprites on the axis line of the slope (the first wall).

Place either a T[0,Channel], or else a Switch[ActivationSound,Channel] somewhere in your level to trigger the earthquake.

Note: An S[0,33] will spawn debris whenever an earthquake occurs anywhere in the level. Place as many as you want and raise them to the height that you want the debris to spawn from.

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