Mode-Specific Sprites

You can control what mode or difficulty certain sprites will appear in. You can also control the start points of other players in a DukeMatch or Co-Operative game.

DukeMatch/Co-Operative sprites

These sprites will only appear in a DukeMatch/Co-Operative game.

Give the desired sprite a palette value of 1 (blue). This will cause that sprite to appear only in a DM/Co-Op game. A few good uses for this are: switches to operate DM/Co-Op only doors, CRACKs that can only be blown up in DM/Co-Op, weapons, ammo, health, etc.

DukeMatch/Co-Operative start positions

Place at least 7 Duke Nukem sprites (#1405) wherever you want the DM start positions to be. To make Co-Op start positions, place at least 7 Duke Nukem sprites, and tag them all [0,1]. It is recommended to place the Co-Op start positions near the beginning of the level. Note: The start position (brown arrow) in BUILD counts as a player start position, which is why you only need 7 other start positions for an 8-player game.

Difficulty Settings

These sprites will only appear on certain difficulties.

Give the sprite a Lo-Tag of:

0     Appears on difficulty levels 1,2,3,4
1     Appears on difficulty levels 1,2,3,4
2     Appears on difficulty levels 2,3,4
3     Appears on difficulty levels 3,4
4     Appears on difficulty level 4

Return to Advanced Effects