B1 Rising Submergible Water

This is like an advanced floor/ceiling rise effect. When a trigger is activated, the water will rise to a specified height. The water will be submergible at all times (even while it's rising).

Create the submergible water effect (above-water sector and below-water sector connected by S[Channel,7]). Change the height of the above-water sector's floor to the height that you want it to start at. Change the height of the below-water sector's ceiling to the height that you want it to rise to.

Add the following sprites to the above-water sector: S[0,31], A[0,Channel] (Sp[0,Speed]). Make sure the angle of the S[0,31] is facing up. Raise the height of the S[0,31] to the height that you want the water to rise to. If you use an Sp to control the rate of rise, make sure you give the below-water sector an Sp with the same Speed value.

Add the following sprites to the below-water sector: S[0,32], A[0,Channel] (Sp[0,Speed]). Make sure the angle of the S[0,32] is facing down. Raise or lower the S[0,32] to the height that you want the water to start at. If you used an Sp in the above-water sector, make sure you place one in this sector with the same Speed value.

Place either a T[NumberOfActivations,Channel] or else a Switch[ActivationSound,Channel] somewhere in your level to trigger the rising water.

Notes:

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