A2 Security Cameras

Security cameras can be viewed through using monitors (or "Viewscreens"). They are simple to make, but fine-tuning them can be tricky.

Place a viewscreen somewhere in your level (#499 or #502). Tag it [Channel,0].

Place as many camera sprites (#621) as you want. Tag them [Rotation,Channel]. Angle the camera to the direction that you want it to face. The angle of the camera will be it's default and central angle. For Rotation, a value of 256 will make the camera rotate 45 degrees both left and right (start at center, 45 degrees left, return to center, 45 degrees right, etc).

Note: The shade of the camera determines it's vertical angle (set the shade using apostrophe ( ' ) + S). A negative (bright) shade will make the camera look down. A positive (dark) shade will make the camera look up. The bigger or smaller the number, the further down or up the camera will look.

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