A5 Activated Explosions

Activated Explosions can be activated by a Switch or Touchplate. They are quite simple to create.

Place either a T[1,Channel] or else a Switch[ActivationSound,Channel] somewhere in your level (to trigger the explosion). Place as many SEENINE[Channel,DelayExplosion] as you want. If you want, you can make the SEENINEs invisible in the game by shrinking them horizontally as much as possible (but it's not required). Raise the SEENINEs to the height that you want them to explode. Each SEENINE sprite must have a Lo-Tag or else it will not explode. Place a D[0,Channel] in every sector that you placed a SEENINE in. Now when you trigger the Touchplate or Switch, the SEENINEs will explode. Note: You can place a SEENINE near a CRACK, so that when you activate the trigger, the SEENINE will blow up the CRACK.

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