Other Special Sprites Reference

I got this straight out of the BUILDHLP.TXT file included with your Duke Nukem CD, I just fixed a few errors.

ACCESSSWITCH and ACCESSSWITCH2: Sprite #130 and Sprite #170

   :The Access Switch is used to unlock or activate something when used
    with a Key Card. Use the Palette to define what card to use.
   Lo-Tag : Set equal to Activator or ActivatorLocked Lo-Tag to use.
   Hi-Tag : Set to play sound when activated.
   Palette : 0 = Blue card
             21 = Red card
             23 = Yellow card

SWITCH : Sprite #132 and all other SWITCHes

   :The Switch is used to unlock or activate something when activated by
    space key.
   Lo-Tag : Set equal to Activator or ActivatorLocked Sprite Lo-Tag to use.
   Hi-Tag : Set to play sound when activated.
   Palette : 0 = Normal play
             1 = Multi-play only

NUKEBUTTON : Sprite #142

   :The Nuke Button is used to End a level and goto the stat screen. It
    can also be used to goto a bonus level.
   Lo-Tag : Set to 65535 to end a level and go to stat screen
            Set to 1-11 to go to a bonus level in the same volume. Must have palette adjusted 
            for this to work.
   Hi-Tag : none.
   Palette : 0 = Default.
             14 = Bonus Level.

MULTISWITCH : Sprite #146

   :The Multi Switch can activate 4 multiple Activator Sprites. It uses
    4 consecutive Lo-Tags to activate each Activator. When first switched,
    it activates Activator Sprites A and D. The next time it activates
    Activator Sprites B and A. etc.. C and B.. D and C.. then A and D
    again.
   Lo-Tag : Set equal to Activator Sprites A,B+1,C+2,D+3
   Hi-Tag : none.

DOORTILE5 : Tile #150 and all other DOORTILEs

   :The Door Tiles can be used to activate Activator Sprites when the
    player presses upon the wall.
   Wall Lo-Tag : Set equal to Activator Sprite Lo-Tag to activate.
   Wall Hi-Tag : none.

DIPSWITCH : Sprite #162

   :The Dip Switch is used as a combination switch with an Activator or
    ActivatorLocked Sprite. All DIPSWITCH Sprites with equal Lo-Tags will
    be used for the combination.
   Lo-Tag : Set equal to Activator or ActivatorLocked Sprite Lo-Tag.
   Hi-Tag : 0 = set to off.
            1 = set to on.

VIEWSCREEN : Spirte #502

   :The View Screen is used to view through Cameras (Sprite # 621) placed
    around the map. It will view through all Cameras with equal Lo-Tags.
   Lo-Tag : none.
   Hi-Tag : Set equal to CAMERA1 Sprites #621.

CRACK1 : Sprite #546 and all other CRACKs

   :The Crack Sprite is used to activate explosions,(SE 13) and other
    effects.
   Lo-Tag : none.
   Hi-Tag : Set equal to SE 13 Hi-Tag to activate.
   Palette : Set to 1 for Multi-play mode only.

MIRROR : Tile #560
   :The Mirror tile is used to place a mirror in the map. To use it you
   must make a one-way wall (1 key in build). Put tile #560 on that
   wall. The sector behind the mirror must be the size of every space
   that can be seen in the mirror or problems will occur.

CAMERA1 : Sprite #621

   :The Camera Sprite is used to be able to view through using the
    VIEWSCREEN Sprite.
   Lo-Tag : Set equal to the VIEWSCREEN Sprite Lo-Tag to be viewed
           through.
   Hi-Tag : Set to amount of turning radius. 0 equals none.
   Shade : Set to angle of facing down.
   Angle : Set to direction to point.

CANWITHSOMETHING : Sprite #1232,4580,4581,4582

   :The CANWITHSOMETHING is used to spawn an object when it is shot.
   Lo-Tag : Set to Sprite number with a name in BUILD or EDITART to spawn
           when shot.

SEENINE : Sprite #1247
OOZCAN:  Sprite #1879

   :These Sprites are used to activate explosions,(SE 13) and other
    effects. It can also be used to time delay explosions.
   Lo-Tag : Set equal to time delay until explosion.
   Hi-Tag : Set equal to SE 13 Hi-Tag to activate.
   Size : If the Sprite is shrunk in the x direction, then the sprite will
   not be seen in the game, but the explosion will.

FEMPIC1 : Sprite #1280

   :The Fem Pics are used to activate the Respawn Sprite to spawn in any
    Sprite with a name in BUILD or EDITART.
   Lo-Tag : none.
   Hi-Tag : Set equal to Respawn Sprite to activate.

APLAYER : Sprite #1405

   :The APlayer Sprite is used to define where all multi-players will
   start in the map. You must have a minimum of 7 Sprites in the map for
   an 8 player multi-play game and a minimum of 7 Sprites in the map for
   an 8 player Coop game.
   Lo-Tag : 0 = Multi-player start position
            1 = Coop-player start position

PURPLE LAVA:  Sprite #4240

     Works like green slime with three exceptions:
      1)   Hyper Destructive
      2)   Will cause damage to player anywhere in sector (Can't fly over).
      3)   Can be placed on ceiling for same sector damage effect

LIGHTNING BOLT : Sprite # 4890

     LIGHTNING BOLT is used to spawn the flash position of lightning when used
     with Sector Effector #28.
     Lo-Tag: 0
     Hi-Tag: Set equal to Sector Effector #28 Hi-Tag.
     Note: Any number of Lightning Bolts can be attached to any
     Sector Effector #28.

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