A3 Conveyor Belts/Water Current

This effect causes the floor of a sector to move in a specified direction. Any item touching the floor will be moved along with it. This is most commonly used to create Conveyor Belts, and sometimes used to create Water Current.

Conveyor Belts

Create the conveyor belt. You can split it into multiple sectors if you want. Use the R key on the floor if you want objects to move with the floor. You may need to use the F key to flip the floor textures and make them look proper.

Place an S[Channel,24] (Sp[0,Speed]) in each conveyor belt sector. The angle of the S determines the direction the conveyor belt sectors will move towards. For Speed, 64 and 128 are common values.

If you want the conveyor belt to be toggled on and off by a trigger, place either a T[NumberOfActivations,Channel] or else a Switch[ActivationSound,Channel]. NumberOfActivations is how many times the Touchplate will toggle the conveyor belt on and off (0 being infinite).

Water Current

Create the water sector. You can split it into multiple sectors if you want. You may need to use the F and R keys to flip and align the floor textures. Tag each water sector [0,1].

Place an S[Channel,24] (Sp[0,Speed]) in each water sector. The angle of the S determines the direction the water current will flow towards. For Speed, 64 and 128 are common values. Note: You can also make the water sectors submergible, but the current won't push you when you're underwater.

If you want water current to be toggled on and off by a trigger, place either a T[NumberOfActivations,Channel] or else a Switch[ActivationSound,Channel]. NumberOfActivations is how many times the Touchplate will toggle the water current on and off (0 being infinite).

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