D7 Switch Operated Door

You can use any type of door with this effect. This door can be opened by activating a switch.

Switch Operated Door using Activator

This type of door can only be opened and closed with a switch.

Make any type of door you want (so it works in the game). Now place an A[Mode,Channel] in the door sector. Acceptable values for Mode are 0 (normal/default), 1 (open only*), and 2 (close only*). Then place a switch somewhere in your level and tag it [ActivationSound,Channel]. ActivationSound is the sound that the switch makes when it is activated.

*These values only work for Ceiling and Floor doors ([0,20] and [0,21]).

Switch Operated Door using MasterSwitch

This type of door has it's own special properties: (a) It can be opened manually (only after it has been activated by the switch once). (b) The switch will only work once. (c) It has a time delay ability.

Make any type of door you want (so it works in the game). Now place a D[Delay,Channel] in the door sector. The Delay is the amount of time before the door activates after the switch is pressed. A value of 32 is equal to 1 second. Then place a switch somewhere in your level and tag it [ActivationSound,Channel].

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