A5 Wall-Activated Sounds

This is actually a trick that makes it seem like the wall is playing a sound when it is pressed. It's actually a Switch sprite which is causing the sound!

In this example, I will be creating a telephone which plays the dial-tone when the action button is pressed on it. Here is my wall:

Place a Switch[ActivationSound,Channel] on your wall and resize it so it covers the entire area that you want to play the sound when pressed. The dial-tone sound is #174. Usually Channel is assigned a unique value (unless you want the switch to open a secret door or something and play a sound).

Change the angle of the Switch so it faces the wall. It should now be invisible (if it isn't, just turn it back around, press 1 on it, then make it face the wall again).

Now when the phone is pressed against, it will play a dial-tone sound!

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