C1 Flickering Lights

This type of light flickers randomly to mimic a broken light effect.

Create the sectors which you want to flicker randomly with brightness. Shade them to how dark they will be when the light is off. If you want to, give them palette colors that will show when the light is off. It also looks good to use a broken light texture on the ceiling of the sectors.

Place an S[RandomFlashNumber,4] in the sectors that will flicker. You can use any value for RandomFlashNumber, I fail to see any difference between them anyway. Set the shade of the S to how bright you want the sectors to be when the light is on. If you want to, you can set the palette color of the S to the color that will show when the light is on.

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