Blastable Walls are walls that can be blown apart when an explosion occurs near them.
Create the hole that will be visible when the player blows the wall apart. Make a thin sector seperating the hole from the room (this will be the wall).
Place an S[Channel,13]
in the thin wall sector. Make sure it's angle is facing up.
If you want, you can fancy up your wall a bit by sloping the floor and ceiling however you like. Place a CRACK(#546 to #549)[Channel,0]
on the wall and raise it to the height that you want it to appear at in the game. Don't worry about connecting the ceiling and floor, that is done automatically at pre-map.
Notes:
S[Channel,13]
sprites by assigning them the same Channel value.
[Channel,DelayExplosion]
. For DelayExplosion, a value of 96 is approximately 1 second. You have to give the SEENINE sprites a Lo-Tag or else they won't explode.
.
" (period) and O
keys to properly align walls. Remember, pressing 2
on the floor or ceiling will allow the top and bottom parts of the wall to be seperately editable (helpful for properly aligning walls with the O
key)