Three-Floor Elevator

This trick creates an elevator which, in reality, visits two floors. But with a specially positioned sprite, can visit three floors! My explanation is going to walk you through an example procedure and you must do each step exactly as I say. That ensures that you get the basic idea of a three-floor elevator, then you can go along creating your own however you wish.

Create these three sectors:

Texture the first floor, but don't change it's ceiling or floor heights!

Raise the elevator's ceiling 32 units (1 units is equal to 1 PGUP or PGDN keypress in BUILD). Don't alter the height of the elevator's floor.

Raise the second floor's ceiling 16 units, then raise the floor 16 units.

Raise the third floor's ceiling 32 units, then raise the floor 32 units.

Place a sprite in the middle of the elevator as shown in the image. Make sure it's blocked (pink in 2D mode).

Change it's texture to an elevator floor texture (usually the same as the rest of the elevator). Make it floor aligned by pressing R twice on it. Raise it 16 units (so it matches the height of the second floor).

Resize the sprite so it perfectly fits the gap.

Now the elevator can visit three floors! The only bug is that the sprite will "jitter" around a lot after the elevator has been activated at least once. I am currently trying to find a way to fix this.

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