B3 Forcefields

Forcefields are used to block the player from gaining access to a certain area. There are two types of Forcefields: (1)Invisible Forcefields, (2)Visible Forcefields. Invisible Forcefields are usually used to permanently keep a player from getting somewhere (i.e. into outer space, etc). They generate a small visible wave when shot, and they do not harm the player. Visible Forcefields are usually placed in front of an area which can only be accessible after something is done (i.e. a switch is pressed to deactivate the Forcefield, etc). They generate small visible waves when shot, and they cause damage to anyone who gets too close.

Invisible Forcefields

Create a small sector between two rooms. This sector will contain the Invisible Forcefield.

Split the Invisible Forcefield sector into two sectors.

Mask the red line in the middle of the Forcefield sector. Give it the BIGFORCE texture (#230). There are two ways to make it invisible. You can make it as transparent and dark as you can until it becomes completely invisible, or, you can press M on the wall to make it disappear in BUILD (but it will still appear in the game). Make it blocked and hittable by using the B and H keys in 3D mode.

Visible Forcefields

Create a small sector between two rooms. This sector will contain the Visible Forcefield.

Split the Visible Forcefield sector into two sectors.

Mask the red line in the middle of the Forcefield sector. Give it the W_FORCEFIELD texture (#663). Make it blocked and hittable by using the B and H keys in 3D mode. If you want the Forcefield to be activated and deactived by using a Switch, Tag the Forcefield texture [0,Channel], and place a Switch[ActivationSound,Channel] somewhere in your level.

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