A4 Split Door

This type of door raises it's upper half into the ceiling and lowers it's lower half into the floor when opened. It's been dubbed "Clamshell Door" because it resembles a clam opening and closing. It is just as simple to construct as the Ceiling and Floor Doors, but it looks cooler.

Make the sector which will be the door and tag it [0,22].

Give the sector a nice doorframe texture.

Place an M[ClosedSound,MovingSound] (Sp[0,Speed], S[Delay,10]) in the door sector. I recommend M[0,166]. Make the floor and ceiling meet in the middle of the door.

Once the floor and ceiling meet in the middle, you can texture your door. Texture #152 will work fine.

To fix the door texture so it looks proper, point the mouse cursor at either the top or bottom half of the door and press 2. Now the two halves are seperately editable. You can copy the door texture to both halves of the door and use the F key to flip them around and make it look normal. Once you've done that, your door is complete and useable in the game!

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