You can use any type of door with this effect. This door can be opened by activating a switch.
Switch Operated Door using Activator
This type of door can only be opened and closed with a switch.
Make any type of door you want (so it works in the game). Now place an A[Mode,Channel]
in the door sector. Acceptable values for Mode are 0 (normal/default), 1 (open only*), and 2 (close only*). Then place a switch somewhere in your level and tag it [ActivationSound,Channel]
. ActivationSound is the sound that the switch makes when it is activated.
*These values only work for Ceiling and Floor doors ([0,20] and [0,21]
).
Switch Operated Door using MasterSwitch
This type of door has it's own special properties: (a) It can be opened manually (only after it has been activated by the switch once). (b) The switch will only work once. (c) It has a time delay ability.
Make any type of door you want (so it works in the game). Now place a D[Delay,Channel]
in the door sector. The Delay is the amount of time before the door activates after the switch is pressed. A value of 32 is equal to 1 second. Then place a switch somewhere in your level and tag it [ActivationSound,Channel]
.