Although RCVs do not belong here, I thought I may as well put them here because you're becoming familiar with Locators in this section. This effect is rarely explained in most BUILD FAQS I've read, because there is very little information known about them, and because they aren't very popular with Duke players. I have experimented with them plenty however, and have gathered as much information as I could for this tutorial. Look at PIGRCV.MAP to see the finished product. The Pigcop Recon Control Vehicle is that annoying little ship that buzzes around your head and shoots lazers at you. Let's learn how to make one and piss people off!
Begin by creating your track. You can split your track into multiple sectors (unlike Subways). Place a series of L+[0,VisitingOrder]
in your track sector. VisitingOrder is the order that the RCV will visit each Locator (beginning with 0). So the first L+
would be tagged [0,0]
, the second would be tagged [0,1]
, then [0,2]
, etc.
Once you have defined the RCV's route using Locators, you can raise the Locators off of the ground to any height you want (the RCV is affected by the vertical position of the L+
sprites, unlike the Subways). In the game, the RCV will match it's height with any L+
sprites along it's route.
Place a RECON (RCV) sprite (#1960) in your track sector. Tag it [StartingLocator,0]
. StartingLocator is the first L+
that the RECON car will visit (usually 0).
Notes: