D6 Locked Door

This type of door can only be unlocked after performing a special action: hitting a switch, stepping on a Touchplate, using a keycard, etc.

Locked Door with keycard

This door uses a keycard and a keycard access switch to unlock a door.

Make any type of door you want (so it works in the game). Now place an L[0,Channel] in the door sector. Then place a keycard access switch(#130 or #170)[ActivationSound,Channel], and a keycard (#60) somewhere in your level. A value of 212 works good for ActivationSound. If you want, you can change the colors of the access switch and keycard by changing the palette: 0 (blue/default), 21 (red), 23 (yellow).

Locked Doors with switches

These doors can be locked and unlocked using a switch

Make any type of door you want (so it works in the game). Now place an L[0,Channel] in the door sector. Then place a switch somewhere in your level and tag it [ActivationSound,Channel]. If you don't specify a value for ActivationSound, a pre-set sound will be used.

Locked Doors with Touchplates

This type of door will lock and unlock alternately when you step on a Touchplate

Make any type of door you want (so it works in the game). Now place an L[0,Channel] in the door sector. Then place a T[NumberOfActivations,Channel] in your Touchplate sector. NumberOfActivations is the number of times the door will lock/unlock when you step on the Touchplate (0 being infinite). Note that the door will alternate between locked and unlocked each time you step on the Touchplate (so it's smart to avoid giving your T an even integer or else it might stay locked forever!).

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