D1 Teeth Door

Teeth Doors are just like regular Ceiling Doors, except Teeth Doors have prongs (teeth) inside of them which work with the door. Teeth Doors open by raising the door and it's prongs up to the ceiling, and they close by lowering the door and it's prongs to the floor. These doors were not tested in the game and supposedly, may cause trouble in multiplay. I've never had a problem with them before, but create them at your own risk.

Begin by making your door sector (it is usually made reasonably large)

Now place as many prongs (teeth) as you'd like inside the door sector.

Enter 3D mode and texture the door's frame and the door's prongs.

Tag the door sector [Channel,29]. Place an S[Channel,22] inside all of the prongs. Place the following sprites inside the door sector: M[DoneSound,MovingSound] (Sp[0,Speed], S[Delay,10]). The DoneSound is the sound the door makes when its finished opening or closing.

Lower all of the prong's floors until you can no longer see them (even when looking down).

If you want your door to be initially open, raise the prongs and the door to the ceiling. If you want the door to be initially closed (like mine), lower the prongs as deep into the ground as they go, and lower the door's ceiling to the floor.

Texture your door so it looks good.

Now your door should raise itself and it's prongs when opened. The prongs will travel about 3 times as fast as the door.

Return to Advanced Effects