B3 Waves

Used to make a sector's slope and height change continuously so as to make a travelling wave effect. The wave can be submergible, but the travelling wave can not be seen from underwater.

Create several connected wave sectors. These wave sectors must be four-sided or else the wave will not work properly. Make each sector have the same "first wall" (assigned by pressing Alt+F on a wall). The first wall is the axis for a sector's slope.

Add the following sprites to each wave sector: S[StartingHeight,29], Sp[0,MaximumHeight]. StartingHeight is the wave's initial and lowest height it can reach. MaximumHeight it the maximum height the wave can rise to. Note: The Sp is optional, but it adds to the realism of the effect.

Now the wave is complete! Here is what the finished product could look like (depending on your StartingHeight and MaximumHeight values):

Return to Advanced Effects