A2 Silent Teleporter

Most commonly used as a deep pit or sewer effect, the silent teleporter teleports a player to another sector without notice. In this tutorial, I will be creating a sewer.

Create the top floor and top sewer sector. Lower the floor of the sewer so you can no longer see the bottom (even when you're using Ctrl+Z and Ctrl+A). Make it as deep as you want it to be, as long as you can't see the bottom.

Create the bottom floor and bottom sewer sector. Raise the ceiling of the sewer so you can no longer see the top. Make it as high as you want, as long as you cannot see the top.

Place an S[Channel,7] in both sewer sectors. In the top sewer sector, raise the S so it is about 8-10 units from the floor. In the bottom sewer sector, raise the S so it is about 8-10 units from the ceiling. 1 unit is equal to 1 PGUP or PGDN keypress in BUILD. The S sprite angles do not affect the player's direction in silent teleporters.

Note: It looks good if both sewer sectors are exactly the same size, shape, shade, texture, etc. That ensures that the player will have no clue that they just teleported. But the sectors don't have to be the same shape or size if you don't want them to be.

Now when the player jumps down into the top sewer sector, they are teleported to the bottom sewer sector and continue to fall until they reach ground. It's also good to put water at the bottom of the sewer to save the player from "breaking up" on impact.

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