Sectors over sectors: elevators
stairwells || elevators || sloped sectors 


When using an elevator to get between levels, the elevator's entrance/exit cannot be on the same side of the elevator on both floors. So, the entrance to the elevator on the subsequent floor would have to be on one of the other three sides. However, once you've got the start of the subsequent sectors, you can extend it back under (or over) the level the player left when he first got on the elevator. It's up to you where the level over/under goes or how it's designed.

In this elevator example, on the top level the entrance into the elevator car is on the north side of the car and the exit onto the level below is on the south side of the car.

pic1: elevator brings the player out of this building and under the street entrance to elevator is behind the bookcase bookcase opens to reveal the elevator
pic4: enter the elevator lower level this hallway is under the street you see in pic1


2D view of the two story building in this example This is a screen shot of the building cut away from the rest of the map. I've enclosed the elevator with a green square so that you know what part we're going to be looking at in the pictures below this one. Again, I've used blue and yellow lines to represent the white and red lines but this time for the level below. The white and red lines are those of the upper level.


Here's what I did: I first had the room with the bookcase built. Then I made the elevator and lowered the elevator's floor and its ceiling the same number of units. You can see in pic4 that the elevator's ceiling height is the same as the room's ceiling height which in this particular example was 23 clicks. Hence, once the elevator was made, I lowered the floor 29 clicks and then the ceiling 29 clicks. Then I made the doorway coming out on the lower level. From there I then proceeded to make the lower level by starting from one side of the exit all the way around the lower level (just to the circular room) and joined back with the other side of the elevator's doorway. Once that was done, I had the start of the lower level.

I then selected all the points of the lower level (except the points of the elevator's doorway) and dragged the area off the map. That's how I then added the inside sectors like the lights, the circular room and the circular sector in the middle of that room. Once I had all the sectors made that I wanted on that lower level, I then selected all of the points and dragged the entire area back to where it was originally. That's how that lower level under the street was built. With that all done, I then raised the elevator's floor and ceiling back up to meet with the upper level, gave the elevator sector a lotag of 18, added a gspeed, a light effector, and a music sprite.

2D arial view of the building with the elevator and the sectors/level under the street



stairwells || elevators || sloped sectors