#include <mapfile.h>
Inheritance diagram for MapFile:
Public Methods | |
MapFile (FILESTRUCT *data) | |
MapFile (const char *sFilename) | |
MapFile () | |
~MapFile () | |
uint32 | GetVersion () |
Pos | GetStartPosition () |
uint16 | GetStartAngle () |
uint16 | GetStartSectorNum () |
uint16 | GetNumSectors () |
uint16 | GetNumWalls () |
uint16 | GetNumSprites () |
MAPSTRUCT * | GetDataHandle () |
Protected Attributes | |
MAPSTRUCT | m_Map |
Definition at line 11 of file mapfile.h.
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Read a MAP file straight from the GroupFile Definition at line 5 of file mapfile.cpp. |
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Load a MAP file from disk Definition at line 62 of file mapfile.cpp. |
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Create an empty MAP file Definition at line 102 of file mapfile.cpp. |
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Definition at line 108 of file mapfile.cpp. |
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Returns the formated MAPSTRUCT data |
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Returns the total number of sectors in the map |
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Returns the total number of sprites in the level |
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Returns the total number of walls in the map |
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Returns the player start angle |
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Returns the player start position |
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Returns the sector number of the player start position |
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Returns the MAP format version |
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The formated MAP data |