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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.
Criteria:
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| IdeaID is 37 |
| No Sorting |
Ranking |
Name |
Thinker |
500 |
Surface texture types |
CONAN |
Difficulty Not Set by Matt |
Description |
This really stretching it, but perhaps the ability to define what type of surface a texture is? Maybe you could use a standard "define" in the cons, set up like this:
define NAME TILE#
This, in conjunstion with an ability for an actor to tell what the closest wall texture is(see next), would let the bullet marks be diplayed differently depending on which surface it hit. The surfaces could be 1, 2, 4, 8, and 16, which could be defined as METAL, WOOD, GLASS, DIRT, CONCRETE... this would be a really neat effect. |
Matt's Comments |
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