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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.
Criteria:
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| IdeaID is 115 |
| No Sorting |
Ranking |
Name |
Thinker |
500 |
CON controllable footprint spawning |
Usurper |
Difficulty Not Set by Matt |
Description |
could the footprint spawning be controlled in the cons somehow? Typically, the player will leave footprints when walking through blood or slime, or for a short time after he's left the water. I think Conan's figured out a way to spawn them at will, most likely using a new actor, but I imagine using the existing code would be more precise. (I'm considering this for things like footprints in snow, as well as preventing footprints from being spawned in door sectors--if you build sliding doors near water, you can expect to leave footprints in the doorway, which leads to ugly sprite clipping problems if the door is shut over a footprint; I'm sure this problem applies elsewhere,
especially with moving sectors.) Sorry if I'm repeating any previously-discussed stuff. |
Matt's Comments |
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