 
General Info
Main Page
Latest News
Schedule
What is it?
About Matt
About This Site
Duke Enhancements
Latest Features
Older Features
Cheat Codes
Duke Insider
Language Basics
Compile Time
Room over Room
Player Structures
UserDef Explanations
More Information
Features Database
E Duke Forum
WW2GI Enhancements
Variables
Weapon Changes
Weapon Settings
System Variables
Events
All
|

Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.
Criteria:
|
| IdeaID is 85 |
| No Sorting |
Ranking |
Name |
Thinker |
998 |
More sprite angles |
Veldrik |
Difficulty Not Set by Matt |
Description |
actions: (beware, contains my attempts at ascii diagrams)
Can you make more action rotations?
Currently the major ones are the 5, 7 and 8 frame rotations.
this being that (1 is always the front)
5 frame rotation:
1
2 | 2 (mirrored)
\ | /
\ | /
\ | /
\ | /
3 ___________\|/___________ 3 (mirrored)
/|\
/ | \
/ | \
/ | \
/ | \
4 | 4 (mirrored)
5
7 frame rotation:
1
2 | 2 (mirrored)
\ | /
3 \__ \ | / __/ 3 (mirrored)
\__ \ | / __/
\_\ | /_/
4 ___________\|/___________ 7 (mirrored)
__/|\__
__/ / | \ \__
__/ / | \ \__
5 / / | \ \ 5 (mirrored)
/ | \
6 | 6 (mirrored)
7
8 frame rotation:
1
2 | 8
\ | /
\ | /
\ | /
\ | /
3 ___________\|/___________ 7
/|\
/ | \
/ | \
/ | \
/ | \
4 | 6
5
As you can see, the 8 frame rotation is an enhanced version of the 5 frame
rotation, so we can see the character from both sides (not just a mirrored
one)
I would like it if you could do the same for the 7 frame rotation, so you
could make a 12 frame rotation. You can make more if you wish, but 12 would
do my purposes fine.
The advantage of the 8 over the 5 is that it can see both sides, the
advantage of the 7 over the five is that the rotation is much smoother.
Having the 12 would join both of these advantages together.
proposed 12 frame rotation:
1
2 | 12
3 \ | / 11
\__ \ | / __/
\__ \ | / __/
\_\ | /_/
4 ___________\|/___________ 10
__/|\__
__/ / | \ \__
__/ / | \ \__
/ / | \ \
5 / | \ 9
6 | 8
7
having a 16 side rotation would be beautiful though. (a frame every 22.5
degrees, or 128 I think in the build angle system)
*/ |
Matt's Comments |
Wow. I'm pretty sure sprite n-ness is in the engine. But maybe I could override or something.
Either way, it's pretty hard |
|