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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.

View Already Implemented Enhanced Duke Nukem Site Matt Saettler

Criteria:
IdeaID is 41
No Sorting
Ranking Name Thinker

500

Sprite 'types' for targetting Usurper
Difficulty Not Set by Matt
Description My 2 cents would be to define each actor as a certain type.

define_actortype ENEMY1
define_enemytype FRIENDLY

etc., letting us add as many types as we want.

Then you could code the enemies to behave according to the actors types.

ifcanseetarget ENEMY1 { commands to interact with ENEMY1 type actors }

ifcanseetarget FRIENDLY { insert commands to interact with FRIENDLY type actors

I imagine there's a half dozen better ways to do this, so if anyone has any other ideas...
Matt's Comments Part of the AI group of enhancements