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This is for the Shadow Warrior version of Build. Though some of the basics remain the same as the Build Duke Nukem version for creating sectors, inserting sprites, etc.. There are some major changes which allows for greater control. The flags for both Build versions remain the same and I have placed a link to a text file you can print out.
There are a few things you'll have to take care of if you want to install Build manually. First off, all the Build files must go in the same directory as Shadow Warrior. Not an extra directory and not a subdirectory in the Shadow Warrior directory. BUILD.EXE must be in the same directory as SW.EXE and SW.GRP. Nowhere else. If 3D mode in Build displays only garbage then it is most likely not in the same directory as Shadow Warrior.
Secondly, if you use the windows File Manager or Explorer to copy the files make sure that none of the files are set to be "read-only" or "write-protected". In DOS type "ATTRIB -R" in the Shadow Warrior/Build directory to remove any read-only attributes from the files.
Finally, the BSETUP to configure Build's 3D mode will only work if you place the Dos4gw.exe file in the same directory as the BSETUP.EXE is in (your Shadow Warrior directory). Then it works. Now you can run Build in high resolution.
It is understood that you have printed out the .TXT files which came with the Build editor located in the \GOODIES\DOC directory on your CD. Keep these files close at hand when creating your maps especially the SPRITAGS, WALLTAGS, SWSOUNDS, and SWBUILD text files. It is best that you look at each tutorial. I cover some detail in one that I do not cover in some of the others. I understand that the text files are difficult to follow and this is why I created this tutorial.
Please, do not email with questions on how-to create something that I have not covered in the present tutorials. I do not have the time to give out individual tutorials.
Do not send me your maps unless I ask for it. I will only ask for them to help you through a problem that you have with your map (if I feel it is needed). If you are having a problem with a tutorial or your map then go to Map Help.
I have separated the tutorials into three categories which are Beginner, Novice, and Advanced. Try not to jump ahead of your understanding of the Build engine. Build simple, small maps at first, and by all means experiment with them. Remember, save your maps often using different names (My1.map, My1a.map, My1b.map, etc...) through the various stages.
Designed for learning the basics of the Shadow Warrior Build engine. It is best that you go over the SWBUILD.TXT file from beginning to end. Make sure that you experiment to get a good feel on how things work. This will make an excellent foundation to build on. Don't just read through it rather, work through the SWBUILD file while in Build. By just reading, you may very easily become lost or confused. It takes a lot of time now, but saves so much more time in the long haul.
Your first concern here should be the Flags of the Build engine, and how to read them. You should have no problems in creating sectors, working with sprites, tagging , Copying and Pasting sectors, and working with textures.
No head scratching allowed here. Here you learn the concepts on how to create an effect. Yes, you should be able to improve on the effect(s) with some experience. At times, you will notice that I leave out a lot of the basics and just cut down to the meat.
Transparent Water Object - Drivable Tank Object - Remote |
Room-Over-Room 1 Reflective Floor Fill Pit |
Here are some of the maps that I have done. They are designed for Wangbang (DeathMatch) play. However, they can be played in Single and Multi-Player too. Check them out in Build to see how different concepts are done.
babsw1.zip |
babsw2.zip |
babsw3.zip |