This is a tutorial to teach you how to create a basic water pool. You can not dive down below it's surface, but you can sink a little in the water. To view this map in Shadow Warrior download water1.zip
![]() Fig 1. Inserting the water sector. |
1. Go to your room (sector) and insert your sector you want for the water. Do this in 2D mode (numeric pad Enter) by placing the cursor on a starting position and hitting the Space Bar. Move the cursor to the second postion and hit the Space Bar again. Keep doing this until you have connected back up with the starting position. Your line will be white. The shape of the water sector is up to you. It can be a square, rectangle or whatever. The more complicated you make it the better it looks, but the harder the work becomes when making diving sectors too. This is because the below water sector must have the EXACT same shape to it as the above water (this one) sector.
![]() Fig 2. Creating the water sector. |
2. Still in 2D mode place the cursor inside of the to be water sector and press Alt-S. The white lines have now turned red.
![]() Fig 3. 3D mode of water sector. |
3. Go to 3D mode (numeric pad Enter) and place the cursor where you believe the water sector is and press PgDn twice. If you missed it press PgUp to undo your mistake and redue it in your to be water sector. Now, with the cursor still on the to be water sector press "V" twice then "G" and Enter 780 for the water tile to appear in your water sector floor.
![]() Fig 4. Inserting ST1 sprites. |
4. In 2D mode, insert two ST1 sprites (picnum 2307) in the water sector by pressing the "S" key. Give one ST1 sprite a HiTag (Alt-H) of 47 (SECT_DONT_COPY_PALETTE) and the other a LowTag (Alt-T) of 30 for the SECT_SINK sprite. The 30 is the depth Lo Wang will sink in the water.