------------------------------------------------------------------------ r6287 | hendricks266 | 2017-06-25 04:24:43 -0700 (Sun, 25 Jun 2017) | 1 line When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates. ------------------------------------------------------------------------ r6286 | hendricks266 | 2017-06-25 04:24:39 -0700 (Sun, 25 Jun 2017) | 1 line If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been. ------------------------------------------------------------------------ r6285 | hendricks266 | 2017-06-25 04:24:34 -0700 (Sun, 25 Jun 2017) | 1 line Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. ------------------------------------------------------------------------ r6284 | hendricks266 | 2017-06-25 04:24:27 -0700 (Sun, 25 Jun 2017) | 1 line Let animsound value -1 stop all sounds. ------------------------------------------------------------------------ r6283 | hendricks266 | 2017-06-25 04:24:23 -0700 (Sun, 25 Jun 2017) | 1 line Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds. ------------------------------------------------------------------------ r6282 | hendricks266 | 2017-06-25 04:24:19 -0700 (Sun, 25 Jun 2017) | 1 line Structify animsounds arrays. ------------------------------------------------------------------------ r6281 | hendricks266 | 2017-06-25 04:24:14 -0700 (Sun, 25 Jun 2017) | 1 line Structify the hardcoded Anim_Setup calls. ------------------------------------------------------------------------ r6280 | hendricks266 | 2017-06-25 04:24:10 -0700 (Sun, 25 Jun 2017) | 1 line Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token. ------------------------------------------------------------------------ r6279 | hendricks266 | 2017-06-25 04:24:06 -0700 (Sun, 25 Jun 2017) | 1 line Don't stutter for 1/12 second before starting an ANM. ------------------------------------------------------------------------ r6278 | hendricks266 | 2017-06-25 04:24:02 -0700 (Sun, 25 Jun 2017) | 1 line Game defs: Try loading def modules even if the engine reports failure. ------------------------------------------------------------------------ r6277 | hendricks266 | 2017-06-25 04:23:58 -0700 (Sun, 25 Jun 2017) | 1 line CON: Add wall.blend to structure access. ------------------------------------------------------------------------ r6276 | hendricks266 | 2017-06-25 04:23:53 -0700 (Sun, 25 Jun 2017) | 1 line Add a wallext structure for non-Lunatic builds so they can have a blend member too. ------------------------------------------------------------------------ r6275 | hendricks266 | 2017-06-25 04:23:47 -0700 (Sun, 25 Jun 2017) | 1 line Connect wall.blend to Polymost in Lunatic builds with it enabled. ------------------------------------------------------------------------ r6274 | hendricks266 | 2017-06-25 04:23:41 -0700 (Sun, 25 Jun 2017) | 1 line Fix Lunatic build. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.