commit 01d8fadbf9948b97581554a3b7baa3adf06f74e1 Author: Dino Bollinger Date: Thu Aug 3 12:24:32 2023 +0200 Engine: Only poll glGetGraphicsReset() once every 100ms in handleevents() This call acted as a bottleneck, significantly reducing the framerate on E1L1 of Duke3D as the status was being polled every single time handleevents() was called. See https://voidpoint.io/terminx/eduke32 for more details.