commit 5977025e042c9adbf56672472b412639b19dc63d Author: Dino Bollinger Date: Mon Aug 7 23:33:17 2023 +0200 Duke3D: Fix z interpolation problems in VM_Fall() and A_Fall() This prevents a visual jitter effect from sprites that aren't moving, but use the "fall" command in a water sector (zombie actors, pickups, etc). See https://voidpoint.io/terminx/eduke32 for more details.