commit 304e3663cdf84d1156ab8f567ddba1b3e7182555 Author: Jordon Moss Date: Thu Aug 17 19:29:30 2023 -0700 engine: Fix ordering issues with rotatesprite interpolation that were causing insane jitter and pacing issues. commit 66f7c8c52c65b69fe1b4a566774695bc8990eba3 Author: nukeykt Date: Thu Aug 17 14:22:41 2023 -0500 Engine: Bugfix polymost1Frag.glsl commit e04c529be19ccd5b4d9147aad46016dd83ffca57 Author: Evan Ramos Date: Sat May 27 05:55:05 2023 -0500 Engine: Return from mi_log if msg is null or contains only a newline commit 2f7e3c1c358f76a102a7265476532e75cc00cdc9 Author: Evan Ramos Date: Sat May 27 05:54:50 2023 -0500 Engine: Add buildgl_uLookAt to glbuild.h commit d6055a5c0ecd53fb7ad91d4e224e83ddb8a4aa24 Author: Evan Ramos Date: Mon Jan 6 23:26:56 2020 -0600 Engine: Add USE_OPENGL guard around fullscreen_tint_gl() declaration commit 75a649f5905f0447c24e0dd8c2463a27779ab550 Author: Dino Bollinger Date: Wed Aug 16 23:00:53 2023 +0200 Duke3D: Revert interpolation changes on non-water VM_Fall cases See https://voidpoint.io/terminx/eduke32 for more details.