commit ce70981ee9efd7e081f06c6eda5207bce8acb437 Author: Dino Bollinger Date: Sun Sep 3 22:08:15 2023 +0200 Duke3D: Fix sprite shadows being drawn on transparent TROR layers Also fixes sprite shadows being drawn floating above floor slopes. commit e062c6b9ab74308ce3d19edaecbe3288f2f88972 Author: Jordon Moss Date: Sun Sep 3 13:19:56 2023 -0700 EDuke32: EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst commit 19fd09155bb4f8f307bb351f78dad5888fa1261c Author: Jordon Moss Date: Sun Sep 3 13:19:42 2023 -0700 Duke3D: Make some actors work properly with TROR commit b40d10a169e0d96ce3019dd69b64326d7906acf5 Author: Dino Bollinger Date: Sun Sep 3 13:19:13 2023 -0700 Duke3D: Fix "return to center" triggering after CON_SAVE is executed commit 598f9ffedd8c3da773072514cde2bfc2f791e669 Author: Evan Ramos Date: Sat Sep 2 04:10:59 2023 -0500 Use buildvfs_exists in OutputFileCounter::opennextfile See https://voidpoint.io/terminx/eduke32 for more details.