------------------------------------------------------------------------ r1666 | terminx | 2010-07-04 18:45:29 -0700 (Sun, 04 Jul 2010) | 2 lines fix some crap ------------------------------------------------------------------------ r1665 | terminx | 2010-07-03 01:53:57 -0700 (Sat, 03 Jul 2010) | 20 lines Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686 ------------------------------------------------------------------------