------------------------------------------------------------------------ r1909 | terminx | 2011-06-18 17:11:52 -0700 (Sat, 18 Jun 2011) | 4 lines Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) "The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used." ------------------------------------------------------------------------ r1908 | helixhorned | 2011-06-18 06:02:08 -0700 (Sat, 18 Jun 2011) | 5 lines * Tighter y[ud]most clamping in TROR/classic. This fixes the overdraw bug when standing on the rails in the test map. * Voxel tweaks: horizontally scale wall-aligned ones by 5/4, make them ignore per-tile yoffset in classic (i.e. emulate Polymost; I think this is more sensible since they're not clipped to floors/ceilings anyway), make Polymost know the voxel scale * Always cull back-facing, one-sided, wall-aligned sprites (classic/Polymost), irrespective of whether it's a sprite, voxel or model. This can lead to falsely not drawing them in certain circumstances, but IMO that's preferable to visible hidden switches etc. * Change defaults for r_novoxmips to 1 and lazytileselector to 0 ------------------------------------------------------------------------