------------------------------------------------------------------------ r2131 | helixhorned | 2011-11-25 05:46:48 -0800 (Fri, 25 Nov 2011) | 1 line Fix two bugs with the loop punching code that made it practically useless. ------------------------------------------------------------------------ r2130 | helixhorned | 2011-11-25 01:53:07 -0800 (Fri, 25 Nov 2011) | 17 lines Ability to duplicate an inner loop in a neighboring TROR sector. Called 'loop punching'. In addition to duplicating the loop, the inner portions of the original and cloned loop are made into a new bunch, and the loop walls are made to be neighbors, linking their movement to each other. This gives a way to create island sectors with a differing bunchnum in the midst of an already extended area. Usage: For an extended sector containing a CCW inner loop, select its points using Ctrl+Shift. Press Ctrl-E to be queried whether to duplicate the points into the upper or lower extension (even if it's unambiguous). A number of conditions must be met for a successful 'punch', which should hopefully be more or less obvious. Among them: - loop walls should all be red - the starting wall is only considered among the non-grayed-out ones - the neighboring sector must not contain points inside or at the loop ------------------------------------------------------------------------