------------------------------------------------------------------------ r2142 | helixhorned | 2011-11-27 04:02:41 -0800 (Sun, 27 Nov 2011) | 3 lines Revert r2141 functionality because it was a stupid-ass hack and breaks E3L5. The texture warping mode will need to be set depending on whether we're actually drawing a parallaxed sky or not. ------------------------------------------------------------------------ r2141 | helixhorned | 2011-11-26 14:41:09 -0800 (Sat, 26 Nov 2011) | 6 lines Upload sky textures with s wrapping set to GL_CLAMP{_TO_EDGE}. This fixes the vertical (~1 texel wide) stripes that are especially noticable with tiled art skies and Polymost with r_parallaxskyclamp=1 or Polymer (which always uploads skies with repeating s and t coords). What constitutes a sky tile is currently hardcoded to be >=78 and <=99. ------------------------------------------------------------------------