------------------------------------------------------------------------ r2232 | helixhorned | 2012-01-03 11:56:10 -0800 (Tue, 03 Jan 2012) | 1 line Pass bit 16 to P_SetGamePalette from CON's setgamepalette (forgotten from earlier commit) ------------------------------------------------------------------------ r2231 | helixhorned | 2012-01-03 11:55:55 -0800 (Tue, 03 Jan 2012) | 2 lines Patch up access of malloc'd buffer one byte beyond its size in kplib's JPEG decoder (unearthed by valgrind). ------------------------------------------------------------------------ r2230 | helixhorned | 2012-01-03 11:55:38 -0800 (Tue, 03 Jan 2012) | 6 lines In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars. Resetting the gamevars might produce inconsistencies between an earlier loaded game (for example, if it was saved with different/earlier CON code), and worst of all, the gamevars that reference C variables might be overwritten (i.e. the addresses to those variable, which is very bad!). ------------------------------------------------------------------------ r2229 | hendricks266 | 2011-12-31 20:14:06 -0800 (Sat, 31 Dec 2011) | 2 lines - Format CON crash output in VM_ScriptInfo() much more nicely. - Execute VM_ScriptInfo() when DNDEBUG is used. ------------------------------------------------------------------------