------------------------------------------------------------------------ r2264 | hendricks266 | 2012-01-16 20:31:59 -0800 (Mon, 16 Jan 2012) | 1 line Add the 'yoffset' token to model definitions to allow models to compensate for ART tiles with large yoffsets, such as #603. Under normal circumstances the existing 'zadd' parameter should be used instead. Special thanks to Supertanker. ------------------------------------------------------------------------ r2263 | hendricks266 | 2012-01-16 20:31:23 -0800 (Mon, 16 Jan 2012) | 3 lines weapons.con.sample: - hud_orientation now uses proper bitwise operations - clean up whitespace ------------------------------------------------------------------------ r2262 | helixhorned | 2012-01-15 14:40:16 -0800 (Sun, 15 Jan 2012) | 1 line gamedef.c: make some variables static and remove some #if 0'ed code. ------------------------------------------------------------------------