------------------------------------------------------------------------ r2268 | helixhorned | 2012-01-19 13:58:23 -0800 (Thu, 19 Jan 2012) | 4 lines Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS) Ideally, we would also warn when setting WEAPONx_SHOOTS to negative values, but we'd have to intercept CON's setvar's and it wouldn't be pretty. ------------------------------------------------------------------------ r2267 | helixhorned | 2012-01-19 13:58:06 -0800 (Thu, 19 Jan 2012) | 5 lines Double MAXTILES to 30720, reduce EXTRATILES (models w/ custom pal skin) to 3840 I'm decreasing EXTRATILES because I feel that it's way overcommitted. It's the max number of model-tiles that have their own skin for a certain palette, like the slimer egg in the HRP. ------------------------------------------------------------------------ r2266 | helixhorned | 2012-01-19 13:57:46 -0800 (Thu, 19 Jan 2012) | 5 lines less trivial stuff - fix one bound-checking line - rewrite two lines in astub.c to potentially not overflow an int16 - make tiletovox[] an array of int16's ------------------------------------------------------------------------ r2265 | helixhorned | 2012-01-19 13:57:22 -0800 (Thu, 19 Jan 2012) | 1 line trivial tweaks: make stuff static, remove unused stuff, formatting... ------------------------------------------------------------------------ r2264 | hendricks266 | 2012-01-16 20:31:59 -0800 (Mon, 16 Jan 2012) | 1 line Add the 'yoffset' token to model definitions to allow models to compensate for ART tiles with large yoffsets, such as #603. Under normal circumstances the existing 'zadd' parameter should be used instead. Special thanks to Supertanker. ------------------------------------------------------------------------