------------------------------------------------------------------------ r2305 | helixhorned | 2012-02-01 13:51:26 -0800 (Wed, 01 Feb 2012) | 1 line Fix a sector[-1] access when starting to draw a wall in an empty map. ------------------------------------------------------------------------ r2304 | helixhorned | 2012-01-30 13:19:13 -0800 (Mon, 30 Jan 2012) | 4 lines Fix demo progress bar in OpenGL modes by adding bit 1024 to rotatesprite calls. The problems still remains that rotatesprite behaves differently in classic and OpenGL modes with clipping boundaries specified (and maybe in some other cases) ------------------------------------------------------------------------