------------------------------------------------------------------------ r2313 | helixhorned | 2012-02-04 06:30:54 -0800 (Sat, 04 Feb 2012) | 6 lines EDuke32: Various menu tweaks and one fix. - make PGUP/PGDN and HOME/END behave as expected across all menus - in keyboard/mouse button mapping menu, draw function names that have been given custom names via CON with pal 8 for easier recognition - fix tinting of function names in mouse button mapping menu ------------------------------------------------------------------------ r2312 | helixhorned | 2012-02-04 06:30:39 -0800 (Sat, 04 Feb 2012) | 8 lines EDuke32: When in menus, always draw a black (33%) translucent background. Internally, there's a new function fade_screen_black() that implements the fading more efficiently than calling rotatesprite for classic, and uses tile 0 (assumed to have at least 64x32 size) in the GL modes. The black background of the user map selector is still done with rotatesprite and tile BLANK in every renderer. ------------------------------------------------------------------------ r2311 | helixhorned | 2012-02-04 06:30:17 -0800 (Sat, 04 Feb 2012) | 4 lines Check 'bpp' parameter to vidmode OSD command in EDuke32. So that the game won't exit if you write 'vidmode 4' when intending 'setrendermode 4'. ------------------------------------------------------------------------ r2310 | helixhorned | 2012-02-04 06:29:59 -0800 (Sat, 04 Feb 2012) | 1 line Lunatic: fix interface when compiled with 'pointered' main arrays. Argh! ------------------------------------------------------------------------ r2309 | helixhorned | 2012-02-04 06:29:41 -0800 (Sat, 04 Feb 2012) | 1 line Fix not-initialized variable warning in 'soundanims' CON token parser. ------------------------------------------------------------------------ r2308 | helixhorned | 2012-02-02 09:35:05 -0800 (Thu, 02 Feb 2012) | 1 line legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs ------------------------------------------------------------------------