------------------------------------------------------------------------ r2318 | helixhorned | 2012-02-04 13:35:00 -0800 (Sat, 04 Feb 2012) | 1 line rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win ------------------------------------------------------------------------ r2317 | helixhorned | 2012-02-04 13:34:39 -0800 (Sat, 04 Feb 2012) | 1 line Lunatic: a bit rearrangement, getbunch. ------------------------------------------------------------------------ r2316 | helixhorned | 2012-02-04 13:34:22 -0800 (Sat, 04 Feb 2012) | 1 line game.c: trivial tweaks to reduce code duplication (which is hard on the eyes) ------------------------------------------------------------------------ r2315 | helixhorned | 2012-02-04 13:34:08 -0800 (Sat, 04 Feb 2012) | 1 line Mapster32: fix crash with 'vidmode ' introduced in r2311. ------------------------------------------------------------------------ r2314 | helixhorned | 2012-02-04 13:33:52 -0800 (Sat, 04 Feb 2012) | 1 line Factor out four instances of identical code into M32_DrawRoomsAndMasks(). ------------------------------------------------------------------------ r2313 | helixhorned | 2012-02-04 06:30:54 -0800 (Sat, 04 Feb 2012) | 6 lines EDuke32: Various menu tweaks and one fix. - make PGUP/PGDN and HOME/END behave as expected across all menus - in keyboard/mouse button mapping menu, draw function names that have been given custom names via CON with pal 8 for easier recognition - fix tinting of function names in mouse button mapping menu ------------------------------------------------------------------------