------------------------------------------------------------------------ r2416 | helixhorned | 2012-03-04 12:15:22 -0800 (Sun, 04 Mar 2012) | 3 lines Formatting; remove 'loop has empty body' warnings with clang. I have to admit, I like its grumbling. ------------------------------------------------------------------------ r2415 | helixhorned | 2012-03-04 12:15:04 -0800 (Sun, 04 Mar 2012) | 3 lines Polymost: with r_parallaxskypanning=1, clamp the sky at a constant horizon. See E4L1 for what this means. ------------------------------------------------------------------------ r2414 | helixhorned | 2012-03-04 12:14:48 -0800 (Sun, 04 Mar 2012) | 15 lines Fix apparent horizon not being independent of viewingrange (classic/Polymost). The apparent horizon (in units proportional to pixels by a constant factor) was being calculated without normalizing to viewingrange, resulting a discrepancy between the drawn and actual up/down angle with non-default viewingranges (e.g. with r_usenewaspect=1, or when setting it from setaspect). This also means that the center-of-aim will now be the same regardless of the aspect. This fixes many derived bugs: * inconsistency w/ crosshair when shooting a gun and aiming up/down (obviously) * bugs resulting from being able to look up/down too far (garbage non-slope texture-mapping and viewing BIGORBIT skies above the borders in classic). Note: mods that had workaround logic for this bug will have to remove it... ------------------------------------------------------------------------ r2413 | helixhorned | 2012-03-04 12:14:32 -0800 (Sun, 04 Mar 2012) | 4 lines Tweak 'dncoords' display. added: sector extra; viewingrange and yxaspect before the main drawrooms call removed: randomseed ------------------------------------------------------------------------ r2412 | helixhorned | 2012-03-04 12:14:18 -0800 (Sun, 04 Mar 2012) | 1 line ATTRIBUTE((pure)) for Ptile2tile(), add a forgotten comment. ------------------------------------------------------------------------ r2411 | helixhorned | 2012-03-04 12:14:01 -0800 (Sun, 04 Mar 2012) | 1 line sector.c: fix a possible oob access of a local array. ------------------------------------------------------------------------ r2410 | helixhorned | 2012-03-04 12:13:47 -0800 (Sun, 04 Mar 2012) | 1 line Clamp ud.camerahoriz after EVENT_DISPLAYROOMS (instead of before). ------------------------------------------------------------------------ r2409 | helixhorned | 2012-03-04 12:13:34 -0800 (Sun, 04 Mar 2012) | 1 line Make 'double ghoriz' static in polymost.c. ------------------------------------------------------------------------ r2408 | helixhorned | 2012-03-04 12:13:16 -0800 (Sun, 04 Mar 2012) | 4 lines Apply transformations to nonpow2_mhline and nonpow2_thline. This has no measureable difference. Oh well, maybe it benefits weaker machines, since the generated loop code should definitely be prettier. ------------------------------------------------------------------------ r2407 | helixhorned | 2012-03-04 12:13:01 -0800 (Sun, 04 Mar 2012) | 1 line Optimize fade_screen_black(). 49 --> 54 fps for test scene. ------------------------------------------------------------------------ r2406 | helixhorned | 2012-03-04 12:12:46 -0800 (Sun, 04 Mar 2012) | 4 lines Apply the transformations of the previous commit to tslopevlin(). This doesn't give much, maybe 0.5 fps more, probably because the loop body is pretty long. ------------------------------------------------------------------------ r2405 | helixhorned | 2012-03-04 12:12:30 -0800 (Sun, 04 Mar 2012) | 17 lines Optimization of C replacements of basic texture mapping functions, part 1 Affected functions: hlineasm4, vlineasm1, mvlineasm1, tvlineasm1. Optimizations: - declare all used variables as possibly const-qualified locals in each function. This removes unnecessary loads from memory in the loops. - rewrite "for (; cnt>=0; cnt--) {...}" to "cnt++; do {...} while (--cnt);" in the three last ones (yes, these function iterate cnt+1 times). This makes them functionally equivalent to the asm versions (madness ensues for cnt < 0) and allows the compiler to remove one 'test' instruction at the end of each loop. - in the translucence function, replace addition by ORing Observations (system: Core2 Duo Linux x86_64): With a 1680x1050 window fully covered by the respective type of wall (simple, masked, trans. masked), fps increases by 3-4 from the baseline of approx. 60. ------------------------------------------------------------------------ r2404 | helixhorned | 2012-03-04 12:12:15 -0800 (Sun, 04 Mar 2012) | 5 lines More utils tweaks. - remove the objects too on 'clean' - fix warning with 'transpal' on x64 (generates translucency and shade tables) ------------------------------------------------------------------------ r2403 | helixhorned | 2012-03-04 12:11:49 -0800 (Sun, 04 Mar 2012) | 6 lines Makefile tweaks for the utilities. - print compilation status for building the final executable - add 'cleanutils' target in build/Makefile - don't link against pthread, seems unnecessary - don't build nedmalloc.o when not requested in Makefile.common ------------------------------------------------------------------------