------------------------------------------------------------------------ r2443 | plagman | 2012-03-10 22:52:41 -0800 (Sat, 10 Mar 2012) | 7 lines polymer: fix animations that loop to frame 0 With VBOs enabled, the virtual pointer to the geometry of frame 0 of a model is always NULL. This was confusing the polymer code responsible for deciding whether to enable smooth animations or not, which meant that any animation that would loop to frame 0 would do it as if animation interpolation was disabled, which looks very choppy. ------------------------------------------------------------------------