------------------------------------------------------------------------ r2454 | helixhorned | 2012-03-11 10:38:50 -0700 (Sun, 11 Mar 2012) | 5 lines Rename ud.clipping to ud.noclip internally for sanity. This might now be even more confusing for users reading both the source and CON code (where the access is necessarily still via '.clipping'), but at least reading the source now makes sense :P ------------------------------------------------------------------------ r2453 | helixhorned | 2012-03-11 10:38:27 -0700 (Sun, 11 Mar 2012) | 5 lines After executing actor or loadactor CON code, null the instruction pointer. This is so that in the event of a crash, no CON dump will be printed if no (actor or loadactor) CON code was actually executing at the time of the crash, confusing the users. Note: doesn't apply for event code. ------------------------------------------------------------------------ r2452 | helixhorned | 2012-03-11 10:38:13 -0700 (Sun, 11 Mar 2012) | 1 line Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. ------------------------------------------------------------------------ r2451 | helixhorned | 2012-03-11 10:37:50 -0700 (Sun, 11 Mar 2012) | 5 lines Remove non-SAMESIZE_ACTOR_T code and remaining #defines. We've been running with same-sized actor_t for a while without problems now. In the unlikely event (famous last words) that an issue should pop up later, this revision should be consulted for the differences between the two versions. ------------------------------------------------------------------------ r2450 | helixhorned | 2012-03-11 10:37:25 -0700 (Sun, 11 Mar 2012) | 1 line Remove YES and NO #defines from duke3d.h since they're giving warnings on OS X. ------------------------------------------------------------------------ r2449 | helixhorned | 2012-03-11 10:37:08 -0700 (Sun, 11 Mar 2012) | 1 line Save TROR-related information into map states and bump BYTEVERSION. ------------------------------------------------------------------------ r2448 | helixhorned | 2012-03-11 10:36:49 -0700 (Sun, 11 Mar 2012) | 5 lines Core texture mapping functions cleanup. - forgot a glogy --> logy in a-c.c - comment out stretchhline and slopevlin2 in a.nasm, the former also in a-c.c - make transmaskvline2 use a uintptr_t where appropriate ------------------------------------------------------------------------ r2447 | helixhorned | 2012-03-11 10:36:32 -0700 (Sun, 11 Mar 2012) | 1 line Remove a couple of redundant declarations in actors.c and gameexec.c. ------------------------------------------------------------------------ r2446 | helixhorned | 2012-03-11 10:36:16 -0700 (Sun, 11 Mar 2012) | 1 line M32Script: fix twisted pstat/nstat and psect/nsect references. ------------------------------------------------------------------------