------------------------------------------------------------------------ r2609 | helixhorned | 2012-04-13 03:46:04 -0700 (Fri, 13 Apr 2012) | 1 line Cleanup in game.c/actors.c part2, only whitespace changes. ------------------------------------------------------------------------ r2608 | helixhorned | 2012-04-13 03:45:49 -0700 (Fri, 13 Apr 2012) | 1 line Some cleanup in game.c/actors.c, part 1. ------------------------------------------------------------------------ r2607 | helixhorned | 2012-04-13 03:45:33 -0700 (Fri, 13 Apr 2012) | 10 lines actors.c: factor out various duplicated code in G_MoveEffectors. - 4 instances -> HandleSE31 - 4 instances -> MaybeTrainKillPlayer - 2 instances -> MaybeTrainKillEnemies - move a couple of variables into inner blocks and add 'const' for easier reading In passing, fix a minor glitch where the squishing sound of an enemy that got run over by an SE 6 or 14 car would appear to originate from the SE instead of the enemy's last position. ------------------------------------------------------------------------