------------------------------------------------------------------------ r2610 | helixhorned | 2012-04-14 06:04:31 -0700 (Sat, 14 Apr 2012) | 5 lines Fix a null pointer access in Polymer mouse picking. Specifically, it was in the "determine searchwall when aiming at floor or ceiling" part. Now, if prsectors[]->ceil.plane (or ->floor.plane) is NULL, we set the searchwall to the sector's firstwall and return. ------------------------------------------------------------------------