------------------------------------------------------------------------ r2701 | helixhorned | 2012-05-26 14:58:31 -0700 (Sat, 26 May 2012) | 1 line engine.c: make horizlookup/horizlookup2 have int32_t elts instead of intptr_t. ------------------------------------------------------------------------ r2700 | helixhorned | 2012-05-26 14:58:29 -0700 (Sat, 26 May 2012) | 1 line In tilted-view setup code, allocate TILE_TILT storage more tightly. ------------------------------------------------------------------------ r2699 | helixhorned | 2012-05-26 14:58:26 -0700 (Sat, 26 May 2012) | 1 line build.c: factor out two identical code instances into handle_sprite_in_clipboard ------------------------------------------------------------------------ r2698 | helixhorned | 2012-05-26 14:58:24 -0700 (Sat, 26 May 2012) | 6 lines Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640. This fixes the crash on Wii when looking sidewards (e.g. when dying), but makes the tilted view look more pixelated. The problem was that an attempt was made to render onto a 640x640 tile for the rotated view, but the base engine arrays were too small for that. ------------------------------------------------------------------------ r2697 | helixhorned | 2012-05-26 14:58:21 -0700 (Sat, 26 May 2012) | 4 lines Various cleanup and rewrites. - make allocatepermanenttile() return intptr_t - the usual ------------------------------------------------------------------------