------------------------------------------------------------------------ r2808 | helixhorned | 2012-07-06 04:27:52 -0700 (Fri, 06 Jul 2012) | 4 lines Add description for 'remap' to mapster32.cfg, add 'setstartpos' to a.m32. The latter is commented out, since it has to be *compiled* with script_expertmode enabled. ------------------------------------------------------------------------ r2807 | helixhorned | 2012-07-06 04:27:49 -0700 (Fri, 06 Jul 2012) | 1 line Classic: hook up non-power-of-two ysize wall/mask drawing in asm builds, too. ------------------------------------------------------------------------ r2806 | helixhorned | 2012-07-06 04:27:46 -0700 (Fri, 06 Jul 2012) | 1 line Classic: add {,m,t}vlineasm1nonpow2, currently unreferenced from high-level drawing. ------------------------------------------------------------------------ r2805 | helixhorned | 2012-07-06 04:26:24 -0700 (Fri, 06 Jul 2012) | 5 lines Classic-noasm: fix drawing of walls and maskwalls with non-pow2 y size tiles. Related to that, it looks like out-of-bounds accesses when drawing such walls/ maskwalls or *sprites* are fixed, too. Sprites still show a stray lines on some occasions, but Valgrind doesn't complain then. ------------------------------------------------------------------------