------------------------------------------------------------------------ r2937 | helixhorned | 2012-08-19 06:02:47 -0700 (Sun, 19 Aug 2012) | 1 line Fix two "may be used uninitialized" warnings (they can't, as far as I can see). ------------------------------------------------------------------------ r2936 | helixhorned | 2012-08-19 06:02:43 -0700 (Sun, 19 Aug 2012) | 1 line fake multi: don't display name when aiming at opponents. ------------------------------------------------------------------------ r2935 | helixhorned | 2012-08-19 06:02:37 -0700 (Sun, 19 Aug 2012) | 1 line Fake multi: fix display of item percentage and on/off states. ------------------------------------------------------------------------ r2934 | helixhorned | 2012-08-19 06:01:30 -0700 (Sun, 19 Aug 2012) | 1 line Display the firsts-when-shrunk hud-weaponscaled, tweak for fake multi. ------------------------------------------------------------------------ r2933 | helixhorned | 2012-08-19 06:01:24 -0700 (Sun, 19 Aug 2012) | 1 line Make the scuba HUD be affected by hud_weaponscale, tweak for fake multi. ------------------------------------------------------------------------ r2932 | helixhorned | 2012-08-19 06:00:19 -0700 (Sun, 19 Aug 2012) | 5 lines Display the nukebutton punching fist with viewport clipping bounds. Using rotatesprite with bit 8 clear (scale to viewport) but using fullscreen clipping bounds is never what we want. Also, tweak for fake multi. ------------------------------------------------------------------------ r2931 | helixhorned | 2012-08-19 06:00:08 -0700 (Sun, 19 Aug 2012) | 4 lines Fake multi: draw the HUD weapons and status bar with the proper aspect. This uses the new rotatesprite bit introduced earlier. Also, allow the HUD-less screen size. ------------------------------------------------------------------------