------------------------------------------------------------------------ r2948 | helixhorned | 2012-08-20 14:32:11 -0700 (Mon, 20 Aug 2012) | 1 line Print quotes for both players in fake multi, remove quote code in splitscr.con. ------------------------------------------------------------------------ r2947 | helixhorned | 2012-08-20 14:31:05 -0700 (Mon, 20 Aug 2012) | 1 line game.c: clean up G_PrintGameText() a little. ------------------------------------------------------------------------ r2946 | helixhorned | 2012-08-20 14:30:00 -0700 (Mon, 20 Aug 2012) | 1 line game.c: clean up G_PrintGameQuotes(). ------------------------------------------------------------------------ r2945 | helixhorned | 2012-08-20 14:29:54 -0700 (Mon, 20 Aug 2012) | 1 line splitscreen: handle crosshairs for above/below split and regard crosshairscale. ------------------------------------------------------------------------ r2944 | helixhorned | 2012-08-20 14:28:48 -0700 (Mon, 20 Aug 2012) | 3 lines splitscreen: support for above/below screen split. To enable it, the HUD-less (maximized) screen size must be selected. ------------------------------------------------------------------------ r2943 | helixhorned | 2012-08-20 14:27:42 -0700 (Mon, 20 Aug 2012) | 1 line Mapster32: properly reset highlights in undo/redo. ------------------------------------------------------------------------ r2942 | helixhorned | 2012-08-20 14:26:36 -0700 (Mon, 20 Aug 2012) | 5 lines Mapster32: with highlighted sectors, print rot. angle; Alt + [,]: manual angle. Because rotating sectors "smoothly" by 1 BUILD ang will quickly accumulate roundoff error, this lets the user first do that as a preview and then use the manual angle rotation do carry it out for real. ------------------------------------------------------------------------ r2941 | helixhorned | 2012-08-20 14:26:00 -0700 (Mon, 20 Aug 2012) | 1 line Mapster32: use the rotatepoint code for both smooth and 90-degree sect. rotation. ------------------------------------------------------------------------ r2940 | helixhorned | 2012-08-20 14:24:54 -0700 (Mon, 20 Aug 2012) | 1 line control layer: comment out some unused functions and stuff. ------------------------------------------------------------------------ r2939 | helixhorned | 2012-08-20 14:23:48 -0700 (Mon, 20 Aug 2012) | 5 lines splitscreen: tweak view drawing: use player's cursectnum and simulate z clamping. Using the players's cursectnum instead of "updating" the sectnum means that it won't glitch on SoS. The z clamping (basically a port of some code from G_DrawRooms) is so that the view won't be drawn from under the floor when shrunk. ------------------------------------------------------------------------ r2938 | helixhorned | 2012-08-20 14:22:41 -0700 (Mon, 20 Aug 2012) | 4 lines In G_DisplayRest, be sure to always un-apply a previously applied tint. This fixes the screen keeping the bluish tint even after shattering a frozen player in the splitscreen mod. ------------------------------------------------------------------------