------------------------------------------------------------------------ r3094 | terminx | 2012-10-24 06:21:02 -0700 (Wed, 24 Oct 2012) | 4 lines Comment out the A_GetZLimits() call right before the Bassert() in A_MoveSprite(). This call is a problem because the assertion expects "dasectnum" and spr->sectnum to match, but A_GetZLimits() can itself call A_SetSprite() which results in another call to A_MoveSprite() and can potentially change the sectnum again. This commit also adds the NOTELEPORT sprite flag, which of course prevents sprites from teleporting. ------------------------------------------------------------------------