------------------------------------------------------------------------ r3102 | terminx | 2012-10-30 08:54:35 -0700 (Tue, 30 Oct 2012) | 2 lines Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place. ------------------------------------------------------------------------