------------------------------------------------------------------------ r3146 | helixhorned | 2012-11-10 06:11:20 -0800 (Sat, 10 Nov 2012) | 1 line Clean up texture loading code etc. in polymost.c, no functional changes. ------------------------------------------------------------------------ r3145 | helixhorned | 2012-11-10 06:11:17 -0800 (Sat, 10 Nov 2012) | 1 line Introduce a per-tile bit preventing fullbrights in GL modes, use for LOADSCREEN. ------------------------------------------------------------------------ r3144 | helixhorned | 2012-11-10 06:11:13 -0800 (Sat, 10 Nov 2012) | 5 lines Classic: fix rotatesprite with no screen scaling and non-widescreen aspects. Also, enable showing sprites in Mapster32's overhead view again, since that was one (the only?) use of that code path. The uninitialized read was introduced in r2927. ------------------------------------------------------------------------ r3143 | helixhorned | 2012-11-10 06:11:10 -0800 (Sat, 10 Nov 2012) | 3 lines When looking through a camera, don't do third person view. Also, reorganize some G_DrawRooms() code a little without changing anything. ------------------------------------------------------------------------ r3142 | helixhorned | 2012-11-10 06:11:07 -0800 (Sat, 10 Nov 2012) | 5 lines When found a camera sprite for viewscreen, set position etc. immediately. Instead of later in P_ProcessInput(). This fixes one drawrooms() call in between where the sectnum is the camera's, but the position the player's, which can lead to a slow "outer view" render in Polymer. ------------------------------------------------------------------------