------------------------------------------------------------------------ r3153 | helixhorned | 2012-11-11 09:57:13 -0800 (Sun, 11 Nov 2012) | 4 lines Make it possible to build a standalone libcache1d.so. Exporting only (de)compression functions. Also, different reader/writer functions can be set. ------------------------------------------------------------------------ r3152 | helixhorned | 2012-11-11 09:57:09 -0800 (Sun, 11 Nov 2012) | 3 lines Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp. It would be something like "ProjectileData\[([^]]+)]\.([a-z_]+)". ------------------------------------------------------------------------ r3151 | helixhorned | 2012-11-11 09:57:06 -0800 (Sun, 11 Nov 2012) | 7 lines Fix demo playback with diff application enabled. This requires ripping out the .proj member of tiledata_t back into ProjectileData[] again because it was the only one in g_tile[] that changed during the course of a game. The g_tile[] array is now also correctly flagged as "constant throughout a game" (DS_NOCHK). Savegame version bumped. ------------------------------------------------------------------------ r3150 | helixhorned | 2012-11-11 09:57:01 -0800 (Sun, 11 Nov 2012) | 1 line Trivial G_Util_PtrToIdx*() tweaks. ------------------------------------------------------------------------ r3149 | helixhorned | 2012-11-11 09:56:57 -0800 (Sun, 11 Nov 2012) | 3 lines Fix viewing through moving cameras. It's still not pretty though since there's no interpolation from G_DrawRooms(). ------------------------------------------------------------------------