------------------------------------------------------------------------ r3164 | hendricks266 | 2012-11-14 22:42:57 -0800 (Wed, 14 Nov 2012) | 3 lines Address crash when model skins have invalid file names. Affected surfaces will not be drawn, but FPS will plummet as mdloadskin() is called repeatedly. A more optimal solution would either flag the surface as invalid (so the renderers skip it) or reject the entire model when defs are loaded. http://forums.duke4.net/topic/6031-eduke32-crashes-if-hrp-model-skin-not-available/ ------------------------------------------------------------------------ r3163 | hendricks266 | 2012-11-14 22:42:37 -0800 (Wed, 14 Nov 2012) | 5 lines Tools updates: - Eliminate use of the C++ standard library from arttool. I improved some of the program's workings but it continues to corrupt my art files in certain circumstances. (Note: Not a regression; it happens with previous revisions.) - Construct "make utils" for the game side following the pattern of the engine. - Move ivfrate to this new distinction. - Minor Makefile cleanup and tweaks, mainly to facilitate CLANG=1 and to formalize text output in special cases. ------------------------------------------------------------------------ r3162 | hendricks266 | 2012-11-14 22:42:00 -0800 (Wed, 14 Nov 2012) | 1 line Fix CPLUSPLUS=1 CLANG=1 building, and fix the "gotpic used attribute ignored" warning produced by clang. ------------------------------------------------------------------------