------------------------------------------------------------------------ r3219 | hendricks266 | 2012-11-24 01:13:29 -0800 (Sat, 24 Nov 2012) | 5 lines For novelty, add support for RENDERTYPE=SDL under Windows. This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing. Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options. ------------------------------------------------------------------------ r3218 | hendricks266 | 2012-11-24 01:12:15 -0800 (Sat, 24 Nov 2012) | 9 lines Implement OGG looping support; musicians rejoice! Loops are controlled by two tags in the Vorbis Comment, both in PCM samples. LOOP_START holds the beginning of the loop, the position to which playback returns at the end of the loop. LOOP_END is optional; it holds the end of the loop, after which the game seeks to LOOP_START. If undefined, the end of the OGG is the end of the loop. The primary purpose of LOOP_END is if you want to give your file a proper ending for listening outside the game. To preview a looped OGG you have assembled, give it a ".logg" extension and play it using the vgmstream plugin for Winamp or foobar2000. ------------------------------------------------------------------------ r3217 | hendricks266 | 2012-11-24 01:11:50 -0800 (Sat, 24 Nov 2012) | 1 line Stop all sounds after completion of LOGO.ANM. ------------------------------------------------------------------------ r3216 | hendricks266 | 2012-11-24 01:11:30 -0800 (Sat, 24 Nov 2012) | 1 line Allow CAMERA1 to have cstat 32768. ------------------------------------------------------------------------ r3215 | hendricks266 | 2012-11-24 01:11:06 -0800 (Sat, 24 Nov 2012) | 1 line Fix ebacktrace1.dll build with MinGW-GCC 4.7.2. ------------------------------------------------------------------------