------------------------------------------------------------------------ r3266 | helixhorned | 2012-12-10 10:17:57 -0800 (Mon, 10 Dec 2012) | 1 line Replace outer apScriptGameEvent[...] checks with G_HaveEvent(). ------------------------------------------------------------------------ r3265 | helixhorned | 2012-12-10 10:17:53 -0800 (Mon, 10 Dec 2012) | 7 lines Don't call setaspect_new() at end of rotatesprite. This fixes 2nd and following rotatesprite calls drawing differently from the first in a context with custom set-up aspect, as reported by Lezing here: http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__143090 Also, back up and restore the aspect state across EVENT_DISPLAYREST. ------------------------------------------------------------------------ r3264 | helixhorned | 2012-12-10 10:17:50 -0800 (Mon, 10 Dec 2012) | 1 line Implement fade_screen_black() using fullscreen_tint_gl() in GL modes. ------------------------------------------------------------------------ r3263 | helixhorned | 2012-12-10 10:17:44 -0800 (Mon, 10 Dec 2012) | 1 line Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl(). ------------------------------------------------------------------------