------------------------------------------------------------------------ r3292 | helixhorned | 2012-12-14 11:28:20 -0800 (Fri, 14 Dec 2012) | 1 line Fix CLANG=1 NOASM=1 build. ------------------------------------------------------------------------ r3291 | helixhorned | 2012-12-14 11:28:17 -0800 (Fri, 14 Dec 2012) | 1 line Factor out multiply repeated code into calc_ylookup(). ------------------------------------------------------------------------ r3290 | helixhorned | 2012-12-14 11:28:14 -0800 (Fri, 14 Dec 2012) | 3 lines Classic: effectively clamp drawn ceiling/floor tile sizes at 256. This prevents computing a shift value outside of [0..31]. ------------------------------------------------------------------------ r3289 | helixhorned | 2012-12-14 11:28:11 -0800 (Fri, 14 Dec 2012) | 1 line Mapster32: correct message when changing shade by small steps ([+], [-], mwheel) ------------------------------------------------------------------------ r3288 | helixhorned | 2012-12-14 11:28:09 -0800 (Fri, 14 Dec 2012) | 1 line Factor out fogcalc() issuing and application of the computed values. ------------------------------------------------------------------------ r3287 | helixhorned | 2012-12-14 11:28:05 -0800 (Fri, 14 Dec 2012) | 1 line Rename global visibility to g_visibility, remove useless casts & old fog code. ------------------------------------------------------------------------ r3286 | helixhorned | 2012-12-14 11:28:01 -0800 (Fri, 14 Dec 2012) | 4 lines OpenGL modes: factor out shade factor calculation. This also means that the "r_shadescale_unbounded 0" option will work in Polymer (except on models). ------------------------------------------------------------------------ r3285 | helixhorned | 2012-12-14 11:27:58 -0800 (Fri, 14 Dec 2012) | 1 line engine.c: factor a frequent getpalookup() use into getpalookupsh(). ------------------------------------------------------------------------ r3284 | helixhorned | 2012-12-14 11:27:55 -0800 (Fri, 14 Dec 2012) | 6 lines Add command line option "-rotatesprite-no-widescreen". This global option will set bit 1024 and clear bits 256 and 512 for all rotatesprite calls, fixing complex HUD drawing code relying on precise alignment of individual elements (widescreen rotatesprite is entirely unsuitable for this purpose). ------------------------------------------------------------------------