------------------------------------------------------------------------ r3317 | helixhorned | 2012-12-23 11:24:25 -0800 (Sun, 23 Dec 2012) | 1 line Add a couple of test CONs: non-local control flow, rotation-fixed useractors. ------------------------------------------------------------------------ r3316 | helixhorned | 2012-12-23 11:24:21 -0800 (Sun, 23 Dec 2012) | 7 lines Fix rotation-fixed useractors (those having usertype bit 4 set). Rotation-fixing happens for a couple of hard-coded statnums that presumably never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't make sense since the common case is that they do move. For this reason, bit 4 was introduced in r1934. The position of such useractors will not diverge due to error roundoff accumulation in rotating sectors (SE0, train). ------------------------------------------------------------------------ r3315 | helixhorned | 2012-12-23 11:24:16 -0800 (Sun, 23 Dec 2012) | 1 line Lunatic: more complete gameactor(), misc. translator tweaks. ------------------------------------------------------------------------