------------------------------------------------------------------------ r3839 | hendricks266 | 2013-05-31 23:57:00 -0700 (Fri, 31 May 2013) | 1 line Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) ------------------------------------------------------------------------ r3838 | hendricks266 | 2013-05-31 23:56:28 -0700 (Fri, 31 May 2013) | 1 line Make improvements utilizing G_ScreenText(). ------------------------------------------------------------------------ r3837 | hendricks266 | 2013-05-31 23:56:13 -0700 (Fri, 31 May 2013) | 1 line For all HUD and text shadows that use pal 4, also use shade 127. ------------------------------------------------------------------------ r3836 | hendricks266 | 2013-05-31 23:56:00 -0700 (Fri, 31 May 2013) | 4 lines Text wrapper conversion. G_PrintGameText(), minitext_(), G_DrawTXDigiNumZ(), and menutext_() now wrap G_ScreenText(). G_GameTextLen() now wraps G_ScreenTextSize(). G_DrawDigiNum_() now wraps G_DrawTXDigiNumZ(). ------------------------------------------------------------------------ r3835 | hendricks266 | 2013-05-31 23:55:46 -0700 (Fri, 31 May 2013) | 3 lines Prettify the DEF progress meter by relocating '\n' en masse. It should be transparent even with the meter disabled. ------------------------------------------------------------------------ r3834 | hendricks266 | 2013-05-31 23:55:30 -0700 (Fri, 31 May 2013) | 1 line Dynamicsoundremap. ------------------------------------------------------------------------