------------------------------------------------------------------------ r4266 | helixhorned | 2014-01-24 13:39:04 -0800 (Fri, 24 Jan 2014) | 4 lines LunaCON: add codegen option -fbad-getactorvar-use-pli for C-CON compatibility. Also, improve -Wnumber-conversion warning by printing the resulting number. BUILD_LUNATIC. ------------------------------------------------------------------------ r4265 | helixhorned | 2014-01-24 13:39:03 -0800 (Fri, 24 Jan 2014) | 4 lines Mapster32: make wall texture alignment [.]/[,] work with bottom-swapped walls. In simple cases, it should be added. Combinations of alignment across TROR boundaries and bottom-swapping will probably not work right. ------------------------------------------------------------------------ r4264 | helixhorned | 2014-01-24 13:39:02 -0800 (Fri, 24 Jan 2014) | 5 lines Improve determination of when a sprite should be drawn before a masked wall. Concretely, in the "behind, outside" case, draw the sprite early if any of its 2 or 4 corner points are behind the masked wall, and inside the cone or on the other outside. ------------------------------------------------------------------------ r4263 | helixhorned | 2014-01-24 13:38:59 -0800 (Fri, 24 Jan 2014) | 1 line jaudiolib: don't attempt audio format auto-detection for less than 12 bytes. ------------------------------------------------------------------------ r4262 | helixhorned | 2014-01-19 12:17:25 -0800 (Sun, 19 Jan 2014) | 1 line Lunatic: document engine.*shadetab() functions. DONT_BUILD. ------------------------------------------------------------------------ r4261 | helixhorned | 2014-01-19 12:17:14 -0800 (Sun, 19 Jan 2014) | 1 line Classic: in debugging builds, add cvar debug_maskdrawmode. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.