------------------------------------------------------------------------ r4313 | helixhorned | 2014-02-09 11:22:36 -0800 (Sun, 09 Feb 2014) | 7 lines C-CON: add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously. See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly alpha-fades in and out. (Assuming that the 128 alpha blending tables from shadexfog.create_128_trans(1) are installed.) BUILD_LUNATIC. ------------------------------------------------------------------------ r4312 | helixhorned | 2014-02-09 11:22:35 -0800 (Sun, 09 Feb 2014) | 6 lines Extend PALETTE.DAT format to allow carrying additional blending tables. Lunatic: also, add an additional argument 'moreblends' to engine.savePaletteDat() and document that function. See test/shadexfog.lua for a "user-friendly" wrapper shadexfog.save() which prints success or errors. ------------------------------------------------------------------------ r4311 | helixhorned | 2014-02-09 11:22:33 -0800 (Sun, 09 Feb 2014) | 4 lines Lunatic: move code in test/shadexfog.lua to engine.savePaletteDat() and complete it. The function now writes out a full PALETTE.DAT: base balette, shade table and translucency table. ------------------------------------------------------------------------ r4310 | terminx | 2014-02-08 13:25:29 -0800 (Sat, 08 Feb 2014) | 1 line Fix building on MinGW (MinGW-w64 was OK). DONT_BUILD. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.