------------------------------------------------------------------------ r4392 | helixhorned | 2014-03-23 07:29:09 -0700 (Sun, 23 Mar 2014) | 4 lines Factor out approaching val. to target val by half-difference steps into logapproach(). Fix a case in G_MovePlayers(), where the player sprite's shade is approached toward the ceiling/floor's shade. Before, it could stop at one above or below! ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.